Posted by admin on 11 2nd, 2009

Evony Age 2 (E: Age Two)

So, what’s it going to involve?  Our sources close to the project say that it is going to move Evony into the future on new servers.  The original game will remain and continue to be updated with fixes, however, “Age Two” will cover a more recent part of our history.

A source, who told us this on conditions of anonimity because Evony has yet to release details, said that it will, “undoubtedly be a major advancement in gameplay.  Not only from a speed perspective, but with much grander visuals and better backend scoring.”

Post a Comment


12 Comments »

  1. James Says:

    But will it still be as pricey? The game is free but you pay SO much to move things along… ANd there’s a problem with that, b/c players with $$$ have an unfair advantage… the field should be a little more level… hopefully, the newer Evony will be better, yes, but also perhaps there should be a way to “buy” coins with resources or taxes earned too, it would be nice, for once. Gives you even more to “reach” for and keep playing… Heck, if there was a little more incentive i would BUY more coins for better abilities occasionally. :)

    comment-bottom
  2. tom jones Says:

    When is the official release date?

    comment-bottom
  3. princealbertinacan Says:

    what alot of the players in my clan would love to see is the ability to que up buildings the same as you would troops…just an idea.

    comment-bottom
  4. FyreStar Says:

    I like the idea of being able to que buildings,and to be able to buy items(coins,medal boxes,etc..)with gold.
    It would keep players logged on longer,and it would make them more likely to tell their friends about evony.

    comment-bottom
  5. Borisdadog Says:

    What about the ability to trade back items gained via Amulet to obtain items that you really need.

    comment-bottom
  6. Thehunter Says:

    yes it would be nice to que buildings according to th lvl but what would be better is to lower the price on some of the units and bring trainin time up a little instead of have full minutes on some units it might seem to most ppl that faster trainin is better when you just need to wait thay way it teaches players how long it would take.although in real life training someone can take years or months but 2 mins per warrior is good enough 5mins for sm is good and 7min is good hm and phracts both 18 mins building time just the way it is

    comment-bottom
  7. DRGNking Says:

    i think that there should be the ability to be able to go of the coast and get your own island for you and your alliance to be on. and the Que thing

    comment-bottom
  8. henry straley Says:

    1. Be able to supply your friendly alliance and also talk with them via a chat channel.
    2. Be able counterattack an incoming army rather than wait for it.
    3. Be able to que resources and building
    4. Make times more reasonable, ex. level 7 wall 2 hours not 2k
    5. Be notified i one of your alliance members are being attacked before it happens not after
    6. Block any outside programs from being used
    7. No botsd allowed and be stopped
    8. Reward players who report bots handsomely
    like 2000 game coins
    9. Stop Bots from being sed (oops already stated that)
    10. Clean uo the descriptions with better english grammar
    11. Have a review allowed so players can send in correct grasmmar. if used reward
    12. Hire an english grammar reader … me wold like to do that
    13. Hire me and pay me well for grammar checking and corrections

    comment-bottom
  9. henry straley Says:

    14. Allow map to be zoomed out to see more the surrounding area around players city.
    15. Allow scouts to locate incoming attacking armies
    16. CHANGE THE BACKGROUND ON THIS COMENT PAGE
    17. Allow host and Vice hosts of alliance to see the town and rural area of their members.
    18. Use a stronger program so bots are not able to be used
    19. Bots are killing age 1
    20. Do not allow a player to leave Beginner protection before 7 days and also post when a player started to play so can know when coming out of BP
    21. Limit the size of the army allowed in a city, eg.. 500k troops, excluding scouts and workers
    22. Do not allow multiple words in players name eg… Carl father instead would be Carlfather, or fix whisper so spaces are understood
    23. Reduce the amount of space for borders
    24. Allow player to use troops from other alliances member to be used as if player owns them
    25. Allow player who reinforces another player to restrict how those troops are used.
    26. Allow conquer of only city owned by player. when that player returns advise been conquered start again.
    27. If NPC made by a player have it show who built it
    28. If an NPC built by player is attacked notify that player
    29. Restrict a high prestige player from attacking a very low prestige player, he/she has to attack a player close to his/her prestige. with in 50k
    30. If an alliance wants to declare war against another alliance that alliance host or vice host must agree
    31. Allow an alliance to have 200 members but if goes over 100 then restrict who they can attack
    32. Allow builder only alliance, ones that can not be attacked, They can help other alliances and can harbor troops from any alliance without being attacked (safe haven)
    33. Allow snipers, who can move around with having a city
    and can remove a mayor from city so it is easily attack and conquered.
    34. If a host of an alliance city is conquered then allow conquerer to take members from that alliance into his/her alliance without permission

    comment-bottom
  10. Bionicle1994 Says:

    I think it would be nice to be able to sell items for either coins or gold, and to be able to shorten times for building to 2 hours, instead of 30 hours for level 7 archery

    comment-bottom
  11. Poop Says:

    just a couple of suggestions i hope you’ll look at…
    1. 5 cent allowance instead of amulet, it gives players a choice in the items they want to buy.
    2. MUSIC.
    3. show ownership of npc’s if built by players.
    4. allow capturing of npc’s from other players.
    5. allow upgrades of units (different classes of swordsmen,archers…) it gives more variety to wars, and allows for more strategy.
    6. allow option to invite players to a private chat channel, that way we don’t have to keep clicking, and can streamline the chat system.
    7. include option for players to be able to choose their city layout and appearance (different visuals/ designs for buildings) 8.kind of wishful thinking, don’t cap research upgd’s, but reduce the incremental increase of each upgrade, and reduce the times for research. this allows more variety in players.
    9. include an item that allows for 2 buildings to be built/upgraded at each time.
    10. just consider ways to introduce more variety into gameplay. good luck and im looking forward to age 2!

    comment-bottom
  12. william rodney Says:

    CAMP TIME
    allow troops to camp on valley and send attack from valley

    comment-bottom

RSS feed for comments on this post. TrackBack URL

Leave a comment