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Runes of Magic Character Classes

Runes of Magic Character Classes

In Runes of Magic you at present have a choice from the following base character classes: brave Warrior, cunning Scout, nimble Rogue, wise Mage, noble Knight, holy Priest, mighty Druid and mysterious Warden. From level 10 any player can then add a second class to their character’s primary class. This makes a multitude of possible combinations available to all players.

Runes of Magic Warriors

No warrior would ever back away from an honorable fight.

They are skilled in the use of the deadliest weapons and always strive to become better and stronger. They are proficient in all close combat techniques so that they can emerge gloriously from the toughest of struggles.

Every victory though has to be earned in an honorable way. Attacks from behind an opponent’s back and other unfair means are taboo. The prospect of an upcoming fight does not arouse fear in the heads of the sturdy warriors, but instills a sense of honor and the will to victory.

Warriors do not care about their enemies, because they aim to surpass themselves in each battle.

Attribute

  • Strength: 14
  • Dexterity: 12
  • Constitution: 13
  • Intelligence: 5
  • Wisdom: 6

Specifics

Warriors are truly masters in the use of arms, and can handle every close combat weapon while also being able to wear all kinds of armors, even magnificent chain mail.

Driven by their battle rage they try to upset the enemy with special combinations of strikes and blows and to increase the momentum of their attacks.

They can also channel their rage into passive abilities to strengthen themselves or to provoke opponents and to scare them with an impressive display of their fury – so terrifying that weaker minds take flight in panic.

Ultimately the class combinations broaden their skills into various arrays. To inflict massive physical damage in close combat will always remain their primal strength though.

Skilled warriors keep the overall situation in mind at all times and know when they can break loose in battle, draw the wrath of their enemies upon themselves or take a back seat.

Runes of Magic Scouts

Scouts are persevering wanderers, who are sensitive to dangers in their surroundings. This allows them to close in on their enemies from a favorable position.

Their cold precision with bow and arrow is the bread-and-butter of their profession. Bloody close range engagements are not meant for them. If it comes down to it, they have enough trumps up their sleeves.

For defense they rely heavily on their agility to evade hostile attacks. They always prefer the silent, elegant solution to a vociferous performance.

Endurance, concentration and a sharp mind are the virtues of a real hunter, who keeps his eyes on the prey and kills it.

Attribute

  • Strength: 11
  • Dexterity: 13
  • Constitution: 10
  • Intelligence: 10
  • Wisdom: 9

Specifics

Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection.

In close combat they depend on evasion and delaying tactics, to get into range for another shot or to wait for reinforcements who feel more at home in close range combat.

Specially boosted long range attacks can defeat opponents in a matter of seconds or at least weaken them in such a way, that they become easy prey in close combat. This is the area where scouts have to prevent their enemy’s attacks.

With their exceptional perception they can even find hidden foes from a safe distance, which makes them the natural adversaries of rogues.

Dexterity and intelligence are essential traits of scouts. Cleverly taking advantage of the physical distance is critical and every single decision has to be well thought out.

Runes of Magic Rogues

Rogues are one of the fastest character classes.

They are almost always able to sneak up on their unprepared victims twinkle-toed. Due to their marginal physical strength they can only inflict minor damage so they combine their swift attacks with insidious poisons and become a great danger to all their adversaries.

Their great arsenal of impressive tricks is looked down upon by lesser skilled fighters who think them unfair.

It is not unusual for them to leave a battlefield with full pockets either– they are rogues after all.

Attribute

  • Strength: 12
  • Dexterity: 14
  • Constitution: 11
  • Intelligence: 7
  • Wisdom: 7

Specifics

Rogues are specialists in inflicting particular physical damage. In close range they use dagger techniques and ranged weapons for long range attacks.

In contrast to warriors and rangers they whole-heartedly rely on their malicious methods, like secret sneak attacks, poison and various techniques inflicting bleeding wounds.

Although they lack exceptional strength and defence, thanks to their swiftness and agility a rogue manages to avoid most trouble.

The only thing on a rogue’s mind while attacking is to swiftly strike with amazing precision.

Alongside his attacking skills a rogue can also lay traps, scout the area and increase a group’s income, all of which make rogues valuable party members.

Runes of Magic Mages

Magicians are wise and prudent – knowledge is the only force they have faith in.

For aeons they have tried to solve the mysteries of the elements, to completely understand and master their invocation.

The immense concentration needed to unleash a spell, forces magicians to do without the protection offered by strong armor.

For casting, distance is needed. Better still are some loyal companions in whose support a magician can trust.

The hardships endured by protecting these sometimes outlandish savants is justified by the immense power they can yield.

Attribute

  • Strength: 5
  • Dexterity: 10
  • Constitution: 9
  • Intelligence: 14
  • Wisdom: 12

Specifics

Magicians attack with fire and lightning and inflict heavy magical damage.

Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check.

Seasoned magicians are said to be able to harness the power of the phoenix.

With the help of their arcane knowledge they can protect themselves and their companions from harm or increase the strength of the entire party.

Runes of Magic Priest

Humanity needs gods, but their souls cannot get in touch with their deities directly. Priests use their prayers to assist all those who are in need of godly help.

They work their wonders by using the power which flows through them by their gods. For example it is their belief, that with faith to Narfas, the god of spring water, they will be able to cure wounds, purge magic and call back souls into their bodies.

At the same time they use the element of water to protect all those who strongly believe in him. But their faith must be true: their belief in God, for themselves and toward destiny. Only by use of this mentality can the power between the priest and his god connect and be used to bring about the wonders of prayers into the world.

Attribute

  • Strength: 7
  • Dexterity: 10
  • Constitution: 10
  • Intelligence: 13
  • Wisdom: 14

Specifics

While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life.

They can wield shields; and only they have the ability to use the element of water to deal magical damage.

However, their most important role remains calling out for godly assistance and mending wounds during battle.

Even if someone may spot a lone wandering priest, they may quickly be asked to work together with other adventurers, since there is rarely someone to pass up the chance of godly intervention…

Runes of Magic Knight

Thanks to their militaristic education, knights can wield massive armor and use heavy weaponry.

They master every fighting skill, though their real strength lies in their deep faith. This allows them to call out the hidden powers of the light within the souls of every human.

With this faith, boisterous combat power and their iron willpower, knights build up immense walls to protect everything that is holy to them.

Traditional adventurers, which hold their profession higher than their own person, are drawn toward the life of a knight due to his strict Code of Honor.

Attribute

  • Strength: 13
  • Dexterity: 11
  • Constitution: 14
  • Intelligence: 11
  • Wisdom: 11

Specifics

Knights are the heaviest armored class in the game; actually the only one that can wear plate armor. Through their power of light they have access to abilities that can send their opponents to the ground.

They are one of the few classes that dare to throw themselves against the mightiest of monsters.

With their special light-based attacks and shield abilities, knights fight their enemies effectively and draw their hatred over themselves.

Runes of Magic Warden

The Wardens are the combat elite among the Elves. Years of training with the most diverse weapons means that they mature into becoming their people’s greatest warriors. However, it’s not only to be seen when they stand in the foremost lines of battle, blades drawn, clad in mail and leather. Their real uniqueness shows itself in their various companions.

Thanks to their unique symbiosis with nature, the Wardens are able to summon powerful creatures from nature to make every enemy freeze in terror.

Attribute

  • Strength: 14
  • Dexterity: 10
  • Constitution: 12
  • Intelligence: 10
  • Wisdom: 10

Specifics

The Warden is an outstanding close combatant. He has the most diverse weapons at his disposal and he is masterful in their use. The ability to wear chain armour also affords him the necessary protection to emerge victorious from battle.

But he doesn’t only have weapons at his disposal; he is also able to draw on an arsenal of richly varied magical abilities. They serve mainly to weaken an opponent and to strengthen themselves.

His true strengths are played out, however, in conjunction with one of his three faithful companions whom he can command in combat. The two together are a virtually insuperable team which can also effortlessly take on several adversaries. The companion having the ability to go up against several enemies, keeping these occupied while the Warden himself swiftly and effortlessly subjugates his target.

Runes of Magic Druid

Decades of intensive training and an education in the academy raise the Druids to the level of Guardians of the Knowledge in Elven society. They learn to be at one with nature and to use their regenerative powers for themselves. Thus they are somewhat comparable with the human priests, who equally use their powers for the healing of others and themselves.

But just as many Druids have committed themselves to the healing and support of their group, there are others who have the ability to unleash nature’s unbridled wrath at their enemies. Many opponents have realised that the lightly clad, supposedly weak healer can be a formidable adversary if he is provoked.

Attribute

  • Strength: 7
  • Dexterity: 10
  • Constitution: 11
  • Intelligence: 13
  • Wisdom: 13

Specifics

Their closeness with nature enables the Druids to use their powers according to their own wishes. Through them an additional resource has entered into Runes of Magic: Nature’s Power. Through special skills Druids build up more and more of Nature’s Power and can release it at a given time in especially powerful spells.

However it is their diversity which makes Druids so special. They are powerful healers, who support the group’s priests with rapid healing spells. This becomes important in emergency situations in particular, making them highly welcome group members. The group doesn’t profit only from their exceptional healing powers, but also from their ability to effect considerable damage over a long period. They represent true all-rounders in Taborea.

But what makes them really unique is the ability to control opponents. They are able to win over an enemy’s loyalty for a short period and have them fight on their own side. This is an enormously useful spell and not only when players are on their own.

 


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