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	<title>Evony Strategy Guide, Evony Tips, Evony Coins, Videos, and Tutorials &#187; Evony Buildings</title>
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	<description>Evony Masters - The Complete Resource for Evony Tips &#38; Tutorials</description>
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		<item>
		<title>Evony Age II Rally Spot</title>
		<link>http://www.evonymasters.com/2010/08/evony-age-ii-rally-spot/</link>
		<comments>http://www.evonymasters.com/2010/08/evony-age-ii-rally-spot/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 09:13:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Age II]]></category>
		<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Rally Spot]]></category>
		<category><![CDATA[auto heal]]></category>
		<category><![CDATA[evony age II]]></category>
		<category><![CDATA[fugitive camp]]></category>
		<category><![CDATA[heal troops]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[medic camp]]></category>
		<category><![CDATA[NPC farming]]></category>
		<category><![CDATA[out of food]]></category>
		<category><![CDATA[preset settings]]></category>
		<category><![CDATA[preset troops]]></category>
		<category><![CDATA[rally]]></category>
		<category><![CDATA[rally point]]></category>
		<category><![CDATA[straving]]></category>
		<category><![CDATA[transparancy]]></category>
		<category><![CDATA[transparent]]></category>
		<category><![CDATA[valley farming]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=511</guid>
		<description><![CDATA[There has been quite a few useful changes to the rally point of Evony Age II. The first thing you’ll probably notice is that the rally point window can now be made transparent so that you can see the map while you’re in the rally point. It is also possible to preset troops from the rally point [...]]]></description>
			<content:encoded><![CDATA[<p>There has been quite a few useful changes to the rally point of Evony  Age II. The first thing you’ll probably notice is that the rally point  window can now be made transparent so that you can see the map while  you’re in the rally point. It is also possible to preset troops from the  rally point now, a feature I can see being really useful when farming  NPCs for food or valleys for medals. You have 3 different preset troop  numbers you can save in your rally point.</p>
<p>The third option I’ve noticed with the rally point is the fugitive  camp. When you run out of food some of your troops will go here for a  while, instead of dying right away. They don’t stay here forever, so  make sure you retrieve them before they are permanently lost.</p>
<p>Your medic camp inside your rally point is also different in Evony  Age II. Now you are able to heal your troops automatically as soon as  they are wounded. It can be a huge advantage to have this feature turned  on, especially when you’re offline. It seems healing troops  automatically costs 3 times the normal amount of gold.</p>
]]></content:encoded>
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		<item>
		<title>Evony Gear Making it in the Workshop</title>
		<link>http://www.evonymasters.com/2010/08/evony-gear-making-it-in-the-workshop/</link>
		<comments>http://www.evonymasters.com/2010/08/evony-gear-making-it-in-the-workshop/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 09:04:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Age II]]></category>
		<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Workshop]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[Back gearing]]></category>
		<category><![CDATA[belts]]></category>
		<category><![CDATA[bonus]]></category>
		<category><![CDATA[Charm]]></category>
		<category><![CDATA[Chest gearing]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[equipping heroes]]></category>
		<category><![CDATA[fabric]]></category>
		<category><![CDATA[fabric box]]></category>
		<category><![CDATA[Foot gear]]></category>
		<category><![CDATA[gauntlets]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[gemstone box]]></category>
		<category><![CDATA[gemstones]]></category>
		<category><![CDATA[Head gearing]]></category>
		<category><![CDATA[hero equipment]]></category>
		<category><![CDATA[Hero gear]]></category>
		<category><![CDATA[iron ore]]></category>
		<category><![CDATA[iron ore box]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[Legs gearing]]></category>
		<category><![CDATA[Lost Armor Scripts]]></category>
		<category><![CDATA[Mount training]]></category>
		<category><![CDATA[Necklace fabrication]]></category>
		<category><![CDATA[riding rein]]></category>
		<category><![CDATA[Ring crafting]]></category>
		<category><![CDATA[Shield construction]]></category>
		<category><![CDATA[Shoulder gearing]]></category>
		<category><![CDATA[stuff]]></category>
		<category><![CDATA[Thorough Breds]]></category>
		<category><![CDATA[weaponry]]></category>
		<category><![CDATA[wood]]></category>
		<category><![CDATA[wood box]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=499</guid>
		<description><![CDATA[In Evony Age II you can make your own gear for your heroes in the workshop. It is cool that the workshop building finally has some use. You need a certain level of the workshop to make certain gear. The gear you make come in 10 different levels. To be able to create gear for [...]]]></description>
			<content:encoded><![CDATA[<p>In Evony Age II you can make your own gear for your heroes in the  workshop. It is cool that the workshop building finally has some use.  You need a certain level of the workshop to make certain gear. The gear  you make come in 10 different levels.</p>
<p>To be able to create gear for your heroes you need to have enough  resources. Each type of gear requires a specific combination of  resources. The resources you need to produce gear are not the same as  those you produce in your villages. At the moment the only way to get  these resources seem to be to buy them in the Evony store. I expect that  you are able to get these from attacks just like medals in the future.</p>
<p>You need to research the technology of the various items in the  workshop before you are able to produce them. To research  the technologies from level 3 and beyond you need to use Lost Armor  Scripts. These can be bought in the Evony store at 40 cents or you can  get them from NPC attacks. This is a list of the technologies:</p>
<ul>
<li>Weaponry.</li>
<li>Shield construction.</li>
<li>Mount training.</li>
<li>Necklace fabrication.</li>
<li>Charm.</li>
<li>Ring crafting.</li>
<li>Head gearing.</li>
<li>Shoulder gearing.</li>
<li>Chest gearing.</li>
<li>Back gearing.</li>
<li>Gauntlets.</li>
<li>Belts.</li>
<li>Legs gearing.</li>
<li>Foot gear.</li>
</ul>
<p>There are five types of resources, Wood, Iron Ore, Thorough Breds,  Gemstones, and Fabric. The gemstones mentioned here are not the same as  gems or stratagems. To get these resources you buy boxes with them, just  like medal boxes, and each box contain 2-4 of the resources that you  want. The boxes are called wood box, iron ore box, riding rein, gemstone  box and fabric box.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Evony Age 2 Tutorial On The Way</title>
		<link>http://www.evonymasters.com/2010/05/evony-age-2-tutorial-on-the-way/</link>
		<comments>http://www.evonymasters.com/2010/05/evony-age-2-tutorial-on-the-way/#comments</comments>
		<pubDate>Tue, 11 May 2010 15:43:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Age II]]></category>
		<category><![CDATA[Evony Alliances]]></category>
		<category><![CDATA[Evony Archers]]></category>
		<category><![CDATA[Evony Attacks]]></category>
		<category><![CDATA[Evony Ballista]]></category>
		<category><![CDATA[Evony Bountys]]></category>
		<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Catapaults]]></category>
		<category><![CDATA[Evony Cataphracts]]></category>
		<category><![CDATA[Evony Cavalry]]></category>
		<category><![CDATA[Evony Construction]]></category>
		<category><![CDATA[Evony Defense]]></category>
		<category><![CDATA[Evony Forum]]></category>
		<category><![CDATA[Evony Hero Recruiting]]></category>
		<category><![CDATA[Evony NPCs]]></category>
		<category><![CDATA[Evony Pikemen]]></category>
		<category><![CDATA[Evony Ranks]]></category>
		<category><![CDATA[Evony Research]]></category>
		<category><![CDATA[Evony Resources]]></category>
		<category><![CDATA[Evony Scouting]]></category>
		<category><![CDATA[Evony Swordsmen]]></category>
		<category><![CDATA[Evony Tips]]></category>
		<category><![CDATA[Evony Titles]]></category>
		<category><![CDATA[Evony Troops]]></category>
		<category><![CDATA[Evony Video Tutorials]]></category>
		<category><![CDATA[Evony Warriors]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Random Info]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=444</guid>
		<description><![CDATA[EvonyMasters.com has been hard at work mastering Evony Age 2 and we&#8217;re ready to release our guide to the masses this week!  Get ready for the most comprehensive Evony Age 2 guide on the Internet to come your way shortly! What We&#8217;ll Cover: All of the basics All of the new features added to Evony [...]]]></description>
			<content:encoded><![CDATA[<p>EvonyMasters.com has been hard at work mastering Evony Age 2 and we&#8217;re ready to release our guide to the masses this week!  Get ready for the most comprehensive Evony Age 2 guide on the Internet to come your way shortly!</p>
<p><strong>What We&#8217;ll Cover:</strong></p>
<ul>
<li><strong>All of the basics<br />
</strong></li>
<li><strong>All of the new features added to Evony Age 2</strong></li>
<li><strong>All of the tricks and tactics used to level up quickly</strong></li>
<li><strong><br />
</strong></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Evony Strategy Guide &#8211; Evony Book!</title>
		<link>http://www.evonymasters.com/2009/11/evony-strategy-guide-evony-book/</link>
		<comments>http://www.evonymasters.com/2009/11/evony-strategy-guide-evony-book/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 03:49:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Alliances]]></category>
		<category><![CDATA[Evony Archers]]></category>
		<category><![CDATA[Evony Attacks]]></category>
		<category><![CDATA[Evony Ballista]]></category>
		<category><![CDATA[Evony Bountys]]></category>
		<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Catapaults]]></category>
		<category><![CDATA[Evony Cataphracts]]></category>
		<category><![CDATA[Evony Cavalry]]></category>
		<category><![CDATA[Evony Construction]]></category>
		<category><![CDATA[Evony Defense]]></category>
		<category><![CDATA[Evony Forum]]></category>
		<category><![CDATA[Evony Hero Recruiting]]></category>
		<category><![CDATA[Evony NPCs]]></category>
		<category><![CDATA[Evony Pikemen]]></category>
		<category><![CDATA[Evony Ranks]]></category>
		<category><![CDATA[Evony Research]]></category>
		<category><![CDATA[Evony Resources]]></category>
		<category><![CDATA[Evony Scouting]]></category>
		<category><![CDATA[Evony Swordsmen]]></category>
		<category><![CDATA[Evony Tips]]></category>
		<category><![CDATA[Evony Titles]]></category>
		<category><![CDATA[Evony Troops]]></category>
		<category><![CDATA[Evony Video Tutorials]]></category>
		<category><![CDATA[Evony Warriors]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[Random Info]]></category>
		<category><![CDATA[advanced tips]]></category>
		<category><![CDATA[evony]]></category>
		<category><![CDATA[evony allies]]></category>
		<category><![CDATA[evony ally]]></category>
		<category><![CDATA[evony archer towers]]></category>
		<category><![CDATA[evony ballistas]]></category>
		<category><![CDATA[evony barracks]]></category>
		<category><![CDATA[evony beginners]]></category>
		<category><![CDATA[evony castle]]></category>
		<category><![CDATA[evony city]]></category>
		<category><![CDATA[evony city attack]]></category>
		<category><![CDATA[evony citys]]></category>
		<category><![CDATA[evony coins]]></category>
		<category><![CDATA[evony conquer]]></category>
		<category><![CDATA[evony food]]></category>
		<category><![CDATA[evony friends]]></category>
		<category><![CDATA[evony gold]]></category>
		<category><![CDATA[evony guides]]></category>
		<category><![CDATA[evony iron]]></category>
		<category><![CDATA[evony items]]></category>
		<category><![CDATA[evony list]]></category>
		<category><![CDATA[evony lumber]]></category>
		<category><![CDATA[evony map]]></category>
		<category><![CDATA[evony maps]]></category>
		<category><![CDATA[Evony Medals]]></category>
		<category><![CDATA[evony npcs]]></category>
		<category><![CDATA[evony prestige]]></category>
		<category><![CDATA[evony stone]]></category>
		<category><![CDATA[evony strategy]]></category>
		<category><![CDATA[evony team]]></category>
		<category><![CDATA[evony town]]></category>
		<category><![CDATA[evony tutorial]]></category>
		<category><![CDATA[evony tutorials]]></category>
		<category><![CDATA[evony videos]]></category>
		<category><![CDATA[evony walls]]></category>
		<category><![CDATA[evony war city]]></category>
		<category><![CDATA[evony wheel of fortune]]></category>
		<category><![CDATA[evony world map]]></category>
		<category><![CDATA[ievony]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=433</guid>
		<description><![CDATA[Evony: The UnOfficial Strategy Guide is a 75 page strategy resource that every serious Evony Player must own. It covers a wide range of topics including complete information on Items, Heroes, War, Diplomacy, Units, and Technologies. This guide also includes plenty of raw data such as Barbarian Attack Tables, Progression Charts, and a detailed World [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="text-decoration: underline;">Evony: The UnOfficial Strategy Guide</span></strong> is a 75 page strategy resource that every serious Evony Player must own. It covers a wide range of topics including complete information on Items, Heroes, War, Diplomacy, Units, and Technologies.</p>
<p>This guide also includes plenty of raw data such as Barbarian Attack Tables, Progression Charts, and a detailed World Map. However one of the biggest values are offered in the form of combat strategy, and the potential to attain extremely high rankings in prestige and honor!</p>
<p>Enjoy our latest video updates that are embedded right into your guide! We have included a six part video tutorial revealing the quickest way to top the charts in prestige. The tutorial will lead you through the setup of your empire and allow you to come out of beginners protection with a strong military, solid economy, and a huge lead in prestige.</p>
<h2><strong>Evony: The UnOfficial Strategy Guide includes:</strong></h2>
<p>Complete Buildings Complete building descriptions and tips on how build them up for maximum production! Want to know how to build that unbeatable army? Need a strategy for defeating each barbarian city with minimal or even no loses? Looking for tips on what units to build to become an offensive juggernaut? It’s all here! Any patch notes or new combat tactics added to the guide will be yours to download free.</p>
<p><strong> </strong>Unit and Combat Strategy Find out what every unit statistic means and specific strategies for using them in combat, attacking with infantry or mechanical units, and general fighting tips.</p>
<p><span style="text-decoration: underline;"><strong> Hero and Items details </strong></span></p>
<p><strong> </strong>This section examines and analyses every item in the game. If you’re unsure if a item is right for your city or hero, check out detailed explanations.</p>
<p><span style="text-decoration: underline;"><strong> Promotion </strong></span></p>
<p>A complete directory of medals and promotions organized into related categories.</p>
<p><span style="text-decoration: underline;"><strong> The Basics </strong></span></p>
<p>Learn about every feature in Evony. This section explains character setup, building new cities, and how to run tax rates and production.</p>
<p><span style="text-decoration: underline;"><strong> War and Diplomacy </strong></span></p>
<p>Understand the fundamental concepts of alliances, how to use your friends to your advantage and tricks to bring down even the strongest of opponents.</p>
<p><span style="text-decoration: underline;"><strong> Barbarians </strong></span></p>
<p>Everything you need to know about NPC cities including a detailed table on what units to send for victory!</p>
<p><span style="text-decoration: underline;"><strong> Technologies </strong></span></p>
<p>Learn how the technologies tie in with your units and city building techniques and which ones to research first.</p>
<p><span style="text-decoration: underline;"><strong> Immediate Download </strong></span></p>
<p>All our guides are available immediately after purchase. Get an edge on the competition!</p>
<p style="text-align: center;"><span style="color: #888888;"><span style="font-family: Minion Pro; font-size: 20pt;"><strong><a href="https://www.e-junkie.com/ecom/gb.php?ii=273657&amp;c=cart&amp;aff=92832&amp;ejc=2&amp;cl=74004">Buy This Guide Now</a>.</strong></span></span></p>
<p style="text-align: center;">
]]></content:encoded>
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		</item>
		<item>
		<title>Evony Town Hall</title>
		<link>http://www.evonymasters.com/2009/11/evony-town-hall-2/</link>
		<comments>http://www.evonymasters.com/2009/11/evony-town-hall-2/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 01:36:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[evony]]></category>
		<category><![CDATA[evony map]]></category>
		<category><![CDATA[evony maps]]></category>
		<category><![CDATA[evony town hall]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=429</guid>
		<description><![CDATA[The Town Hall is the administrative center the city. Here, players modify Production, Tax Rate, Comfort, and Levy parameters. Each upgrade of a city&#8217;s Town Hall increases the number of valleys a player can conquer. Upgrading a Town Hall also increases a city&#8217;s resource fields by 3. Every city begins with a Level One Town [...]]]></description>
			<content:encoded><![CDATA[<p>The Town Hall is the administrative center the city.  Here, players modify Production, Tax Rate,<br />
Comfort, and Levy parameters.  Each upgrade of a city&#8217;s Town Hall increases the number of<br />
valleys a player can conquer. Upgrading a Town Hall also increases a city&#8217;s resource fields by 3.<br />
Every city begins with a Level One Town Hall. Upgrading a town hall to level 5 while under beginners protection will remove beginners protection.</p>
<p><a id="Level_2:" name="Level_2:"></a></p>
<h2>Level 2:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td></td>
<td></td>
<td>Items</td>
<td>Primary Guidelines, 1</td>
</tr>
<tr>
<td>Food</td>
<td>400</td>
<td>Food</td>
<td>2,500</td>
</tr>
<tr>
<td>Lumber</td>
<td>6,000</td>
<td>Lumber</td>
<td>6,500</td>
</tr>
<tr>
<td>Stone</td>
<td>5,000</td>
<td>Stone</td>
<td>5,500</td>
</tr>
<tr>
<td>Iron</td>
<td>200</td>
<td>Iron</td>
<td>2,500</td>
</tr>
<tr>
<td colspan="2">Costs Time: 30m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>2</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>16</td>
</tr>
</tbody>
</table>
<p><a id="Level_3:" name="Level_3:"></a></p>
<h2>Level 3:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>800</td>
<td>Food</td>
<td>5,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>12000</td>
<td>Lumber</td>
<td>13,000</td>
</tr>
<tr>
<td>Stone</td>
<td>10000</td>
<td>Stone</td>
<td>11,000</td>
</tr>
<tr>
<td>Iron</td>
<td>400</td>
<td>Iron</td>
<td>5,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 1h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>3</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>19</td>
</tr>
</tbody>
</table>
<p><a id="Level_4:" name="Level_4:"></a></p>
<h2>Level 4:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Food</td>
<td>1600</td>
<td>Food</td>
<td>10,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>24000</td>
<td>Lumber</td>
<td>26,000</td>
</tr>
<tr>
<td>Stone</td>
<td>20000</td>
<td>Stone</td>
<td>2,000</td>
</tr>
<tr>
<td>Iron</td>
<td>800</td>
<td>Iron</td>
<td>10,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 2h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>4</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>22</td>
</tr>
</tbody>
</table>
<p>On the Map your city will now display small walls surrounding your city.</p>
<p><a id="Level_5:" name="Level_5:"></a></p>
<h2>Level 5:</h2>
<p>Advancing to this level automatically ends Beginners Protection.</p>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.3</td>
</tr>
<tr>
<td>Food</td>
<td>3200</td>
<td>Food</td>
<td>20,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>48000</td>
<td>Lumber</td>
<td>50,000</td>
</tr>
<tr>
<td>Stone</td>
<td>40000</td>
<td>Stone</td>
<td>50,000</td>
</tr>
<tr>
<td>Iron</td>
<td>1600</td>
<td>Iron</td>
<td>40,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 4h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>5</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>25</td>
</tr>
</tbody>
</table>
<p><a id="Level_6:" name="Level_6:"></a></p>
<h2>Level 6:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.4</td>
</tr>
<tr>
<td>Food</td>
<td>6400</td>
<td>Food</td>
<td></td>
</tr>
<tr>
<td>Lumber</td>
<td>96000</td>
<td>Lumber</td>
<td></td>
</tr>
<tr>
<td>Stone</td>
<td>80000</td>
<td>Stone</td>
<td></td>
</tr>
<tr>
<td>Iron</td>
<td>3200</td>
<td>Iron</td>
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 8h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>6</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>28</td>
</tr>
</tbody>
</table>
<p><a id="Level_7:" name="Level_7:"></a></p>
<h2>Level 7:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.5</td>
</tr>
<tr>
<td>Food</td>
<td>12,800</td>
<td>Food</td>
<td></td>
</tr>
<tr>
<td>Lumber</td>
<td>192,000</td>
<td>Lumber</td>
<td></td>
</tr>
<tr>
<td>Stone</td>
<td>168,000</td>
<td>Stone</td>
<td></td>
</tr>
<tr>
<td>Iron</td>
<td>6,400</td>
<td>Iron</td>
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 16h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>7</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>&lt;31/td&gt;</td>
</tr>
</tbody>
</table>
<p>On the Map your city will now display medium walls.</p>
<p><a id="Level_8:" name="Level_8:"></a></p>
<h2>Level 8:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>25,600</td>
<td>Food</td>
<td></td>
</tr>
<tr>
<td>Lumber</td>
<td>384,000</td>
<td>Lumber</td>
<td></td>
</tr>
<tr>
<td>Stone</td>
<td>336,000</td>
<td>Stone</td>
<td></td>
</tr>
<tr>
<td>Iron</td>
<td>12,800</td>
<td>Iron</td>
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 32h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>8</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>34</td>
</tr>
</tbody>
</table>
<p><a id="Level_9:" name="Level_9:"></a></p>
<h2>Level 9:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>51,200</td>
<td>Food</td>
<td>20000</td>
</tr>
<tr>
<td>Lumber</td>
<td>768,000</td>
<td>Lumber</td>
<td>50000</td>
</tr>
<tr>
<td>Stone</td>
<td>672,000</td>
<td>Stone</td>
<td>50000</td>
</tr>
<tr>
<td>Iron</td>
<td>25,600</td>
<td>Iron</td>
<td>20000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 64h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>9</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>37</td>
</tr>
</tbody>
</table>
<p><a id="Level_10:" name="Level_10:"></a></p>
<h2>Level 10:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Michelangelo&#8217;s Script</td>
<td>1</td>
</tr>
<tr>
<td>Food</td>
<td>102,400</td>
<td>Food</td>
<td>20000</td>
</tr>
<tr>
<td>Lumber</td>
<td>1,536,000</td>
<td>Lumber</td>
<td>50000</td>
</tr>
<tr>
<td>Stone</td>
<td>1,344,000</td>
<td>Stone</td>
<td>50000</td>
</tr>
<tr>
<td>Iron</td>
<td>51,200</td>
<td>Iron</td>
<td>20000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 128h 06m 10s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>10</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>40</td>
</tr>
</tbody>
</table>
<p>On the Map your city will now display large walls.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Reduce Evony Construction, Research, or Recruitment Times</title>
		<link>http://www.evonymasters.com/2009/11/reduce-evony-construction-research-or-recruitment-times/</link>
		<comments>http://www.evonymasters.com/2009/11/reduce-evony-construction-research-or-recruitment-times/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 02:34:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Construction]]></category>
		<category><![CDATA[Evony Hero Recruiting]]></category>
		<category><![CDATA[Evony Research]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[advanced tips]]></category>
		<category><![CDATA[evony castle]]></category>
		<category><![CDATA[evony city]]></category>
		<category><![CDATA[evony citys]]></category>
		<category><![CDATA[evony conquer]]></category>
		<category><![CDATA[Evony Defense]]></category>
		<category><![CDATA[evony food]]></category>
		<category><![CDATA[evony gold]]></category>
		<category><![CDATA[evony iron]]></category>
		<category><![CDATA[evony lumber]]></category>
		<category><![CDATA[evony maps]]></category>
		<category><![CDATA[Evony Medals]]></category>
		<category><![CDATA[evony npcs]]></category>
		<category><![CDATA[evony prestige]]></category>
		<category><![CDATA[Evony Resources]]></category>
		<category><![CDATA[evony stone]]></category>
		<category><![CDATA[evony strategy]]></category>
		<category><![CDATA[Evony Tips]]></category>
		<category><![CDATA[evony world map]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=413</guid>
		<description><![CDATA[Overview The time it takes for construction, research, or recruitment can be reduced in several ways. Using a certain item, assigning a hero as mayor, and researching various advancements are all ways to reduce the time needed for an action. Reduce Construction Times Heroes&#8217; Politics attribute reduces initial construction time. (See Stats) Research Construction to [...]]]></description>
			<content:encoded><![CDATA[<h2><span>Overview</span></h2>
<p>The time it takes for construction, research, or recruitment can be reduced in several ways. Using a certain item, assigning a hero as mayor, and researching various advancements are all ways to reduce the time needed for an action.</p>
<h2><span>Reduce Construction Times</span></h2>
<p>Heroes&#8217; Politics attribute reduces initial construction time. (See Stats)<br />
Research Construction to reduce initial construction time.<br />
Click Speed Up and select one of the items to reduce the total Construction time.</p>
<h2><span>Reduce Research Times</span></h2>
<p>Heroes&#8217; Intelligence attribute reduces initial Research time. (See Stats)<br />
Click Speed Up and select one of these items to reduce the total research time.</p>
<h2><span>Reduce Recruitment Times</span></h2>
<p>A Hero&#8217;s Attack attribute reduces initial recruitment time. (See Stats)<br />
Research Military Science to reduce the initial recruitment time.<br />
Apply Napoleon&#8217;s Diary to a training group to reduce the initial recruitment time.<br />
In the Barracks, click Speed Up and select one of these items to reduce the total recruitment time.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Maintaining Large Armys</title>
		<link>http://www.evonymasters.com/2009/11/maintaining-large-armys/</link>
		<comments>http://www.evonymasters.com/2009/11/maintaining-large-armys/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 01:25:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Archers]]></category>
		<category><![CDATA[Evony Attacks]]></category>
		<category><![CDATA[Evony Ballista]]></category>
		<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Catapaults]]></category>
		<category><![CDATA[Evony Cataphracts]]></category>
		<category><![CDATA[Evony Cavalry]]></category>
		<category><![CDATA[Evony Pikemen]]></category>
		<category><![CDATA[Evony Resources]]></category>
		<category><![CDATA[Evony Scouting]]></category>
		<category><![CDATA[Evony Swordsmen]]></category>
		<category><![CDATA[Evony Tips]]></category>
		<category><![CDATA[Evony Troops]]></category>
		<category><![CDATA[Evony Warriors]]></category>
		<category><![CDATA[Evony Wiki]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=408</guid>
		<description><![CDATA[THE STEPS: 1. Spam Farms Or Sawmills. Pick one and go with it. You will want at lest 25. Do note that many people will be BUYING food to support their armies, so selling the wood for food will start to give diminishing returns. Personally, I’m going for farms. 2. Max the research. Whatever resource [...]]]></description>
			<content:encoded><![CDATA[<p>THE STEPS:</p>
<p>1. Spam Farms Or Sawmills.</p>
<p>Pick one and go with it. You will want at lest 25. Do note that many people will be BUYING food to support their armies, so selling the wood for food will start to give diminishing returns. Personally, I’m going for farms.</p>
<p>2. Max the research.</p>
<p>Whatever resource you go for, wood or food, you will want to max the research for that resource. You will also want max Horseback Ridding and Logistics, but I’ll cover that later.</p>
<p>3. Space Out Your Villages.</p>
<p>You don’t want to have all your villages clustered together; as then, you will be competing for resources with yourself. Space them out and destroy one of your barracks and replace it with a max level relief station. That way, you can shift your troops around very quickly even though they aren’t close together. One barracks is a small price to pay to keep your troops alive.</p>
<p>4. Optimize Your Valleys.</p>
<p>Take over only high level valleys that correspond with your chosen resource. Since your cities are spaced out, this will be much easier. Remember, valleys can change their level during the server maintenance. Just wait before taking them over, and they’ll become higher.</p>
<p>5. Make A Super Politics Hero In Each City.</p>
<p>Spam attack high level NPCs with your politics hero in order to boost his/her level. This, obviously, works best on Lv. 10’s. Just be sure to send more ballista then usual to compensate for the hero’s lower attack score. Once he/she is at an uber level, make them the mayor again. You might want a backup politics hero to use as a temporary mayor until this step is done.</p>
<p>6. Setup NPC Farming Trains.</p>
<p>This part uses an over looked fact. NPC farming wasn’t nerfed, it was tweeked. If you have several high level NPCs in your area, then make one massive NPC farming force. If you have several smaller ones, then make two or even three smaller ones. Do this in every city, and start farming NPCs on a rotating basis, i.e. attack the closest, then the next closest, and then the next….Having Horseback Ridding and Logistics at max level will speed this process up. Simply make a list of what cities you have attacked today, and ignore them untill they recharge. If you want to mass your army in just one city, then just transfer the farmed resources to your HQ. Taking over high level flats, and turning them into NPCs will help this.* NPCs now regen the following per hour&#8230;**</p>
<p>Level 1: 4.1k Level 2: 8.2k Level 3: 37.5k Level 4: 67k Level 5: 125k Level 6: 167k Level 7: 187.5k Level 8: 334k Level 9: 584k Level 10: 792k<br />
That’s it. Depending on what you build, and how good you get at this, you should be able to get around 500k in each city. Sure, this takes some effort, but at least no one can complain that you’re getting something for nothing now.</p>
<ul>
<li>Please not that I have not listed turning the smaller players into NPCs for farming as a part of this as I personally don’t support this. It is, however, what many players will do to make this even more effective.</li>
</ul>
<ul>
<li>
<ul>
<li>Thanks to Zamte for the exact NPC recharge rates.</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>What is in an Evony NPC?</title>
		<link>http://www.evonymasters.com/2009/11/what-is-in-an-evony-npc/</link>
		<comments>http://www.evonymasters.com/2009/11/what-is-in-an-evony-npc/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 00:22:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony NPCs]]></category>
		<category><![CDATA[Evony Wiki]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=396</guid>
		<description><![CDATA[Each NPC contains buildings that are all the same as its level, (ie. all level 1 npcs have all level 1 buildings). Each NPC contains an academy, forge, embassy, workshop, feasting hall, stable, inn, rally spot, barracks, relief station, beacon tower, and twenty cottages.Resource fields consist of one sawmill, ironmine, and quarry, and the rest [...]]]></description>
			<content:encoded><![CDATA[<p>Each NPC contains buildings that are all the same as its level, (ie. all level 1 npcs have all level 1 buildings). Each NPC contains an academy, forge, embassy, workshop, feasting hall, stable, inn, rally spot, barracks, relief station, beacon tower, and twenty cottages.Resource fields consist of one sawmill, ironmine, and quarry, and the rest of the fields are farms.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Evony Walls</title>
		<link>http://www.evonymasters.com/2009/06/evony-walls/</link>
		<comments>http://www.evonymasters.com/2009/06/evony-walls/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 21:46:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Buildings]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=173</guid>
		<description><![CDATA[General Information: Strong and firm city walls built around the city provide significant protection against attacks and invasions. All kinds of Fortifications&#124;fortified units can be built here. Durability: The way durability works is that if the enemy army can&#8217;t destroy your walls in 100 rounds, they all automatically die. Level 1: Level 1 Walls have [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="text-decoration: underline;">General Information:</span></strong><br />
Strong and firm city walls built around the city provide significant protection against attacks and invasions. All kinds of Fortifications|fortified units can be built here.</p>
<p><strong><span style="text-decoration: underline;">Durability:</span></strong><br />
The way durability works is that if the enemy army can&#8217;t destroy your walls in 100 rounds, they all automatically die.</p>
<p><strong><span style="text-decoration: underline;">Level 1:</span></strong><br />
Level 1 Walls have Durability of 100,000 and 1,000 Fortified Spaces.</p>
<p>Allows for Traps to be built.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>3000</td>
</tr>
<tr>
<td>Lumber</td>
<td>1500</td>
</tr>
<tr>
<td>Stone</td>
<td>10000</td>
</tr>
<tr>
<td>Iron</td>
<td>500</td>
</tr>
<tr>
<td colspan="2">Costs Time: 30m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 2:</span></strong><br />
Level 2 Walls have Durability of 300,000 and 3,000 Fortified Spaces.</p>
<p>Allows for Abatis to be built.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>6000</td>
</tr>
<tr>
<td>Lumber</td>
<td>3000</td>
</tr>
<tr>
<td>Stone</td>
<td>20000</td>
</tr>
<tr>
<td>Iron</td>
<td>1000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 1h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 3:</span></strong><br />
Level 3 Walls have Durability of 600,000 and 6,000 Fortified Spaces.</p>
<p>Allows Archer&#8217;s Towers to be built.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>12000</td>
</tr>
<tr>
<td>Lumber</td>
<td>6000</td>
</tr>
<tr>
<td>Stone</td>
<td>40000</td>
</tr>
<tr>
<td>Iron</td>
<td>2000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 2h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 4:</span></strong><br />
Level 4 Walls have Durability of 1,000,000 and 10,000 Fortified Spaces.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>24000</td>
</tr>
<tr>
<td>Lumber</td>
<td>12000</td>
</tr>
<tr>
<td>Stone</td>
<td>80000</td>
</tr>
<tr>
<td>Iron</td>
<td>4000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 4h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 5:</span></strong><br />
Level 5 Walls have Durability of 1,500,000 and 15,000 Fortified Spaces.</p>
<p>Allows Rolling Log to be built.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>48000</td>
</tr>
<tr>
<td>Lumber</td>
<td>24000</td>
</tr>
<tr>
<td>Stone</td>
<td>160000</td>
</tr>
<tr>
<td>Iron</td>
<td>8000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 8h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 6:</span></strong><br />
Level 6 Walls have Durability of 2,100,000 and 21,000 Fortified Spaces.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>96000</td>
</tr>
<tr>
<td>Lumber</td>
<td>48000</td>
</tr>
<tr>
<td>Stone</td>
<td>320000</td>
</tr>
<tr>
<td>Iron</td>
<td>16000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 16h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 7:</span></strong><br />
Level 7 Walls have Durability of 2,800,000 and 28,000 Fortified Spaces.</p>
<p>Allows Rock Fall to be built.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>192000</td>
</tr>
<tr>
<td>Lumber</td>
<td>96000</td>
</tr>
<tr>
<td>Stone</td>
<td>640000</td>
</tr>
<tr>
<td>Iron</td>
<td>32000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 32h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 8:</span></strong><br />
Level 8 Walls have Durability of 3,600,000 and 36,000 Fortified Spaces.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>384,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>192,000</td>
</tr>
<tr>
<td>Stone</td>
<td>1,280,000</td>
</tr>
<tr>
<td>Iron</td>
<td>64,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 64h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 9:</span></strong><br />
Level 9 Walls have Durability of 4,500,000 and 45,000 Fortified Spaces.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>768,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>384,000</td>
</tr>
<tr>
<td>Stone</td>
<td>2,560,000</td>
</tr>
<tr>
<td>Iron</td>
<td>128,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 128h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">Level 10:</span></strong><br />
Level 10 Walls have Durability of 5,500,000 and 55,000 Fortified Spaces.</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Michelangelo&#8217;s Script</td>
<td>1</td>
</tr>
<tr>
<td>Food</td>
<td>1,536,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>768,000</td>
</tr>
<tr>
<td>Stone</td>
<td>5,120,000</td>
</tr>
<tr>
<td>Iron</td>
<td>256,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 256h 00m 00s</td>
</tr>
</tbody>
</table>
<p><strong><span style="text-decoration: underline;">History:</span></strong><br />
Before the establishment of centralized governments capable of supporting strong, national armies,<br />
each individual city was left to fend for themselves.  As a result, many of the cities constructed<br />
city walls to protect against raiders and bandits.  City walls represented a major investment in both<br />
time and materials, requiring years to complete and constant repairs to maintain their strength and<br />
integrity.  The walls helped turn a city into a fortress capable of withstanding all but the most<br />
determined attacks.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Evony Relief Station</title>
		<link>http://www.evonymasters.com/2009/06/evony-relief-station/</link>
		<comments>http://www.evonymasters.com/2009/06/evony-relief-station/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 21:45:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Wiki]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=171</guid>
		<description><![CDATA[History: The relief station was a place for those deliverymen to rest, stable and fodder their horses in ancient society. Due to the limitation of communicating methods, letters and documents were delivered by mail coach. These stations played an important role in the exchange of information for politics, economy, culture, and military. General Information: The [...]]]></description>
			<content:encoded><![CDATA[<p><b><u>History:</b></u><br />
The relief station was a place for those deliverymen to rest, stable and fodder their horses <br />
in ancient society.  Due to the limitation of communicating methods, letters and documents were <br />
delivered by mail coach.  These stations played an important role in the exchange of information <br />
for politics, economy, culture, and military.</p>
<p><b><u>General Information:</b></u><br />
The Relief Station reduces travel time between two of your cities.  Speed is determined by the level of the &#8221;sending&#8221; city&#8217;s Relief Station.</p>
<p>Multiplier increases at levels 1, 4, 5, 8, and 10.</p>
<p><b><u>Level 1:</b></u><br />
Level 1 Relief Station increases the moving speed to 2 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>1500</td>
</tr>
<tr>
<td>Lumber</td>
<td>5000</td>
</tr>
<tr>
<td>Stone</td>
<td>4500</td>
</tr>
<tr>
<td>Iron</td>
<td>500</td>
</tr>
<tr>
<td colspan="2">Costs Time: 24m 49s</td>
</tr>
</table>
<p><b><u>Level 2:</b></u><br />
Level 2 Relief Station increases the moving speed to 2 times. </p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Food</td>
<td>3000</td>
</tr>
<tr>
<td>Lumber</td>
<td>10000</td>
</tr>
<tr>
<td>Stone</td>
<td>9000</td>
</tr>
<tr>
<td>Iron</td>
<td>1000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 48m 24s</td>
</tr>
</table>
<p><b><u>Level 3:</b></u><br />
Level 2 Relief Station increases the moving speed to 2 times. </p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.3</td>
</tr>
<tr>
<td>Food</td>
<td>6000</td>
</tr>
<tr>
<td>Lumber</td>
<td>20000</td>
</tr>
<tr>
<td>Stone</td>
<td>18000</td>
</tr>
<tr>
<td>Iron</td>
<td>2000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 01h 40m 00s</td>
</tr>
</table>
<p><b><u>Level 4:</b></u><br />
Level 4 Relief Station increases the moving speed to 3 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.4</td>
</tr>
<tr>
<td>Food</td>
<td>12000</td>
</tr>
<tr>
<td>Lumber</td>
<td>40000</td>
</tr>
<tr>
<td>Stone</td>
<td>36000</td>
</tr>
<tr>
<td>Iron</td>
<td>4000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 03h 30m 00s</td>
</tr>
</table>
<p><b><u>Level 5:</b></u><br />
Level 5 Relief Station increases the moving speed to 4 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Construction</td>
<td></td>
</tr>
<tr>
<td>Food</td>
<td>24000</td>
</tr>
<tr>
<td>Lumber</td>
<td>80000</td>
</tr>
<tr>
<td>Stone</td>
<td>72000</td>
</tr>
<tr>
<td>Iron</td>
<p>8000
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 6hr 11m 55s</td>
</tr>
</table>
<p><b><u>Level 6:</b></u><br />
Level 6 Relief Station increases the moving speed to 4 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.6</td>
</tr>
<tr>
<td>Food</td>
<td>48000</td>
</tr>
<tr>
<td>Lumber</td>
<td>160000</td>
</tr>
<tr>
<td>Stone</td>
<td>144000</td>
</tr>
<tr>
<td>Iron</td>
<td>16000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 28h 20m 00s</td>
</tr>
</table>
<p><b><u>Level 7:</b></u><br />
Level 7 Relief Station increases the moving speed to 4 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.7</td>
</tr>
<tr>
<td>Food</td>
<td>96000</td>
</tr>
<tr>
<td>Lumber</td>
<td>320000</td>
</tr>
<tr>
<td>Stone</td>
<td>288000</td>
</tr>
<tr>
<td>Iron</td>
<td>32000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 34h 00m 44s</td>
</tr>
</table>
<p><b><u>Level 8:</b></u><br />
Level 8 Relief Station increases the moving speed to 5 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.8</td>
</tr>
<tr>
<td>Food</td>
<td>192000</td>
</tr>
<tr>
<td>Lumber</td>
<td>640000</td>
</tr>
<tr>
<td>Stone</td>
<td>576000</td>
</tr>
<tr>
<td>Iron</td>
<td>64000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 61h 13m 19s</td>
</tr>
</table>
<p><b><u>Level 9:</b></u><br />
Level 9 Relief Station increases the moving speed to 5 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Required</td>
</tr>
<tr>
<td>Stable</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Horseback Riding</td>
<td>Lv.9</td>
</tr>
<tr>
<td>Food</td>
<td>384000</td>
</tr>
<tr>
<td>Lumber</td>
<td>1280000</td>
</tr>
<tr>
<td>Stone</td>
<td>1152000</td>
</tr>
<tr>
<td>Iron</td>
<td>128000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 110h 11m 58s</td>
</tr>
</table>
<p><b><u>Level 10:</b></u><br />
Level 10 Relief Station increases the moving speed to 6 times.<br />
</p>
<table width="300px" border="1">
<tr bgcolor="#617b73">
<td>Prerequisite</td>
<td>Horseback Riding Lv.10<br />
Michelangelo Script</td>
</tr>
<tr>
<td>Construction</td>
<td></td>
</tr>
<tr>
<td>Food</td>
<td></td>
</tr>
<tr>
<td>Lumber</td>
<td></td>
</tr>
<tr>
<td>Stone</td>
<td></td>
</tr>
<tr>
<td>Iron</td>
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 00m 00s</td>
</tr>
</table>
]]></content:encoded>
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