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		<title>Plundering a Valley in Evony</title>
		<link>http://www.evonymasters.com/2010/02/plundering-a-valley-in-evony/</link>
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		<pubDate>Fri, 12 Feb 2010 16:49:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Attacks]]></category>
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Each town can only conquer and hold a number of valleys that is  equivalent to the level of its town hall. If a valley is attacked and  defeated, by an army from a town holding its maximum number of valleys,  the army will not conquer the valley. However, the victorious army will [...]<!-- Easy AdSense V2.82 -->
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</script></div><p>Each town can only conquer and hold a number of valleys that is  equivalent to the level of its town hall. If a valley is attacked and  defeated, by an army from a town holding its maximum number of valleys,  the army will not conquer the valley. However, the victorious army will  automatically return home to its town with plundered resources that  match the type of valley (flats can return any resource).</p>
<p>Clicking abandon relinquish&#8217;s control of the valley to the  barbarian&#8217;s to allow it to be conquered again by whoever you want.</p>
<p>When the server is restarted after daily maintenance, each  unoccupied valley will have its level increased by 1, with level 10&#8217;s  becoming level 1&#8217;s.</p>
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		<title>Conquering Evony Valleys</title>
		<link>http://www.evonymasters.com/2010/02/conquering-evony-valleys/</link>
		<comments>http://www.evonymasters.com/2010/02/conquering-evony-valleys/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 16:47:57 +0000</pubDate>
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When you are conquering a valley, be aware that the higher the level,  the more troops it will have to protect it. It is advisable to scout it out before you are going to attack it.
Usually, 30 archers for a level 1 valley, 70 for level 2, and 100  for level 3 will [...]<!-- Easy AdSense V2.82 -->
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</script></div><p>When you are conquering a valley, be aware that the higher the level,  the more troops it will have to protect it. It is advisable to scout it out before you are going to attack it.</p>
<p>Usually, 30 archers for a level 1 valley, 70 for level 2, and 100  for level 3 will conquer the valley with no troop losses. However, if  any troops are sent which aren&#8217;t archers they may be hurt, and the  archers may have casualties if less then this amount is sent. (Taken  from Medal Farming )</p>
<p>Once a valley is conquered, it is under your control and you will  receive the associated resource production benefit (see above) while it  remains under your control. It is possible to recall your main campaign  army (which is led by one of your heroes) and to send a more modest  reinforcement (without a hero) to defend your land after that, if your  level of Rally Spot allows it. To do this, follow these steps:</p>
<ul>
<li> 1. Click on the valley, then click &#8216;Enter&#8217;. Once inside the  valley screen, click &#8216;Recall&#8217; next to the army to return that army to  the city from which it was originally sent out.</li>
<li> 2. Click on the valley, then click &#8216;Reinforce&#8217;. Once inside  the March screen, select the armies that you want to send there to  defend it, then click OK to confirm. Note that due to a bug in the game,  it is not possible to view the type and number of troops that have sent  later on. Therefore, it is advisable to archive the &#8220;Troops Arrived&#8221;  message in Reports &gt; Army that you will receive when the  reinforcements have arrived as a memo for later reference.</li>
</ul>
<p>Troops reinforcing a valley eat more food then they would at your  city, thus many elect to have no army protecting thei valley&#8217;s  especialy, if the valley is low level and thus easily replaced.</p>
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		<title>Evony Strategy Guide &#8211; Evony Book!</title>
		<link>http://www.evonymasters.com/2009/11/evony-strategy-guide-evony-book/</link>
		<comments>http://www.evonymasters.com/2009/11/evony-strategy-guide-evony-book/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 03:49:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Alliances]]></category>
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Evony: The UnOfficial Strategy Guide is a 75 page strategy resource that every serious Evony Player must own. It covers a wide range of topics including complete information on Items, Heroes, War, Diplomacy, Units, and Technologies.
This guide also includes plenty of raw data such as Barbarian Attack Tables, Progression Charts, and a detailed World Map. [...]<!-- Easy AdSense V2.82 -->
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</script></div><p><strong><img src="http://thegamersacademy.com/wp/wp-content/uploads/2009/10/3D_BOOK.png" alt="" width="205" height="261" /><span style="text-decoration: underline;">Evony: The UnOfficial Strategy Guide</span></strong> is a 75 page strategy resource that every serious Evony Player must own. It covers a wide range of topics including complete information on Items, Heroes, War, Diplomacy, Units, and Technologies.</p>
<p>This guide also includes plenty of raw data such as Barbarian Attack Tables, Progression Charts, and a detailed World Map. However one of the biggest values are offered in the form of combat strategy, and the potential to attain extremely high rankings in prestige and honor!</p>
<p>Enjoy our latest video updates that are embedded right into your guide! We have included a six part video tutorial revealing the quickest way to top the charts in prestige. The tutorial will lead you through the setup of your empire and allow you to come out of beginners protection with a strong military, solid economy, and a huge lead in prestige.</p>
<h2><strong>Evony: The UnOfficial Strategy Guide includes:</strong></h2>
<p>Complete Buildings Complete building descriptions and tips on how build them up for maximum production! Want to know how to build that unbeatable army? Need a strategy for defeating each barbarian city with minimal or even no loses? Looking for tips on what units to build to become an offensive juggernaut? It’s all here! Any patch notes or new combat tactics added to the guide will be yours to download free.</p>
<p><strong> </strong>Unit and Combat Strategy Find out what every unit statistic means and specific strategies for using them in combat, attacking with infantry or mechanical units, and general fighting tips.</p>
<p><span style="text-decoration: underline;"><strong> Hero and Items details </strong></span></p>
<p><strong> </strong>This section examines and analyses every item in the game. If you’re unsure if a item is right for your city or hero, check out detailed explanations.</p>
<p><span style="text-decoration: underline;"><strong> Promotion </strong></span></p>
<p>A complete directory of medals and promotions organized into related categories.</p>
<p><span style="text-decoration: underline;"><strong> The Basics </strong></span></p>
<p>Learn about every feature in Evony. This section explains character setup, building new cities, and how to run tax rates and production.</p>
<p><span style="text-decoration: underline;"><strong> War and Diplomacy </strong></span></p>
<p>Understand the fundamental concepts of alliances, how to use your friends to your advantage and tricks to bring down even the strongest of opponents.</p>
<p><span style="text-decoration: underline;"><strong> Barbarians </strong></span></p>
<p>Everything you need to know about NPC cities including a detailed table on what units to send for victory!</p>
<p><span style="text-decoration: underline;"><strong> Technologies </strong></span></p>
<p>Learn how the technologies tie in with your units and city building techniques and which ones to research first.</p>
<p><span style="text-decoration: underline;"><strong> Immediate Download </strong></span></p>
<p>All our guides are available immediately after purchase. Get an edge on the competition!</p>
<p style="text-align: center;"><span style="color: #888888;"><span style="font-family: Minion Pro; font-size: 20pt;"><strong><a href="https://www.e-junkie.com/ecom/gb.php?ii=273657&amp;c=cart&amp;aff=92832&amp;ejc=2&amp;cl=74004">Buy This Guide Now</a>.</strong></span></span></p>
<p style="text-align: center;">
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		<title>Evony Town Hall</title>
		<link>http://www.evonymasters.com/2009/11/evony-town-hall-2/</link>
		<comments>http://www.evonymasters.com/2009/11/evony-town-hall-2/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 01:36:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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The Town Hall is the administrative center the city.  Here, players modify Production, Tax Rate,
Comfort, and Levy parameters.  Each upgrade of a city&#8217;s Town Hall increases the number of
valleys a player can conquer. Upgrading a Town Hall also increases a city&#8217;s resource fields by 3.
Every city begins with a Level One Town Hall. [...]<!-- Easy AdSense V2.82 -->
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</script></div><p>The Town Hall is the administrative center the city.  Here, players modify Production, Tax Rate,<br />
Comfort, and Levy parameters.  Each upgrade of a city&#8217;s Town Hall increases the number of<br />
valleys a player can conquer. Upgrading a Town Hall also increases a city&#8217;s resource fields by 3.<br />
Every city begins with a Level One Town Hall. Upgrading a town hall to level 5 while under beginners protection will remove beginners protection.</p>
<p><a id="Level_2:" name="Level_2:"></a></p>
<h2>Level 2:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td></td>
<td></td>
<td>Items</td>
<td>Primary Guidelines, 1</td>
</tr>
<tr>
<td>Food</td>
<td>400</td>
<td>Food</td>
<td>2,500</td>
</tr>
<tr>
<td>Lumber</td>
<td>6,000</td>
<td>Lumber</td>
<td>6,500</td>
</tr>
<tr>
<td>Stone</td>
<td>5,000</td>
<td>Stone</td>
<td>5,500</td>
</tr>
<tr>
<td>Iron</td>
<td>200</td>
<td>Iron</td>
<td>2,500</td>
</tr>
<tr>
<td colspan="2">Costs Time: 30m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>2</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>16</td>
</tr>
</tbody>
</table>
<p><a id="Level_3:" name="Level_3:"></a></p>
<h2>Level 3:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>800</td>
<td>Food</td>
<td>5,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>12000</td>
<td>Lumber</td>
<td>13,000</td>
</tr>
<tr>
<td>Stone</td>
<td>10000</td>
<td>Stone</td>
<td>11,000</td>
</tr>
<tr>
<td>Iron</td>
<td>400</td>
<td>Iron</td>
<td>5,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 1h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>3</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>19</td>
</tr>
</tbody>
</table>
<p><a id="Level_4:" name="Level_4:"></a></p>
<h2>Level 4:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Food</td>
<td>1600</td>
<td>Food</td>
<td>10,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>24000</td>
<td>Lumber</td>
<td>26,000</td>
</tr>
<tr>
<td>Stone</td>
<td>20000</td>
<td>Stone</td>
<td>2,000</td>
</tr>
<tr>
<td>Iron</td>
<td>800</td>
<td>Iron</td>
<td>10,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 2h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>4</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>22</td>
</tr>
</tbody>
</table>
<p>On the Map your city will now display small walls surrounding your city.</p>
<p><a id="Level_5:" name="Level_5:"></a></p>
<h2>Level 5:</h2>
<p>Advancing to this level automatically ends Beginners Protection.</p>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.3</td>
</tr>
<tr>
<td>Food</td>
<td>3200</td>
<td>Food</td>
<td>20,000</td>
</tr>
<tr>
<td>Lumber</td>
<td>48000</td>
<td>Lumber</td>
<td>50,000</td>
</tr>
<tr>
<td>Stone</td>
<td>40000</td>
<td>Stone</td>
<td>50,000</td>
</tr>
<tr>
<td>Iron</td>
<td>1600</td>
<td>Iron</td>
<td>40,000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 4h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>5</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>25</td>
</tr>
</tbody>
</table>
<p><a id="Level_6:" name="Level_6:"></a></p>
<h2>Level 6:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.4</td>
</tr>
<tr>
<td>Food</td>
<td>6400</td>
<td>Food</td>
<td></td>
</tr>
<tr>
<td>Lumber</td>
<td>96000</td>
<td>Lumber</td>
<td></td>
</tr>
<tr>
<td>Stone</td>
<td>80000</td>
<td>Stone</td>
<td></td>
</tr>
<tr>
<td>Iron</td>
<td>3200</td>
<td>Iron</td>
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 8h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>6</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>28</td>
</tr>
</tbody>
</table>
<p><a id="Level_7:" name="Level_7:"></a></p>
<h2>Level 7:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Walls</td>
<td>Lv.5</td>
</tr>
<tr>
<td>Food</td>
<td>12,800</td>
<td>Food</td>
<td></td>
</tr>
<tr>
<td>Lumber</td>
<td>192,000</td>
<td>Lumber</td>
<td></td>
</tr>
<tr>
<td>Stone</td>
<td>168,000</td>
<td>Stone</td>
<td></td>
</tr>
<tr>
<td>Iron</td>
<td>6,400</td>
<td>Iron</td>
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 16h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>7</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>&lt;31/td&gt;</td>
</tr>
</tbody>
</table>
<p>On the Map your city will now display medium walls.</p>
<p><a id="Level_8:" name="Level_8:"></a></p>
<h2>Level 8:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>25,600</td>
<td>Food</td>
<td></td>
</tr>
<tr>
<td>Lumber</td>
<td>384,000</td>
<td>Lumber</td>
<td></td>
</tr>
<tr>
<td>Stone</td>
<td>336,000</td>
<td>Stone</td>
<td></td>
</tr>
<tr>
<td>Iron</td>
<td>12,800</td>
<td>Iron</td>
<td></td>
</tr>
<tr>
<td colspan="2">Costs Time: 32h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>8</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>34</td>
</tr>
</tbody>
</table>
<p><a id="Level_9:" name="Level_9:"></a></p>
<h2>Level 9:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Food</td>
<td>51,200</td>
<td>Food</td>
<td>20000</td>
</tr>
<tr>
<td>Lumber</td>
<td>768,000</td>
<td>Lumber</td>
<td>50000</td>
</tr>
<tr>
<td>Stone</td>
<td>672,000</td>
<td>Stone</td>
<td>50000</td>
</tr>
<tr>
<td>Iron</td>
<td>25,600</td>
<td>Iron</td>
<td>20000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 64h 00m 00s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>9</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>37</td>
</tr>
</tbody>
</table>
<p><a id="Level_10:" name="Level_10:"></a></p>
<h2>Level 10:</h2>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Prerequisite</td>
<td>Required</td>
<td colspan="2">Quest: Domain Expansion: Town Hall Upgrade</td>
</tr>
<tr>
<td>Quarry</td>
<td>Lv.2</td>
</tr>
<tr>
<td>Workshop</td>
<td>Lv.1</td>
</tr>
<tr>
<td>Michelangelo&#8217;s Script</td>
<td>1</td>
</tr>
<tr>
<td>Food</td>
<td>102,400</td>
<td>Food</td>
<td>20000</td>
</tr>
<tr>
<td>Lumber</td>
<td>1,536,000</td>
<td>Lumber</td>
<td>50000</td>
</tr>
<tr>
<td>Stone</td>
<td>1,344,000</td>
<td>Stone</td>
<td>50000</td>
</tr>
<tr>
<td>Iron</td>
<td>51,200</td>
<td>Iron</td>
<td>20000</td>
</tr>
<tr>
<td colspan="2">Costs Time: 128h 06m 10s</td>
</tr>
</tbody>
</table>
<table border="1" width="600">
<tbody>
<tr bgcolor="#f3ed7e">
<td>Benefit</td>
<td>Specifics</td>
</tr>
<tr>
<td>Valleys allowed</td>
<td>10</td>
</tr>
<tr>
<td>Resource Fields</td>
<td>40</td>
</tr>
</tbody>
</table>
<p>On the Map your city will now display large walls.</p>
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		</item>
		<item>
		<title>Evony Honor: Gaining &amp; Losing Honor</title>
		<link>http://www.evonymasters.com/2009/11/evony-honor-gaining-losing-honor/</link>
		<comments>http://www.evonymasters.com/2009/11/evony-honor-gaining-losing-honor/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 02:59:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Alliances]]></category>
		<category><![CDATA[Evony Tips]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[Random Info]]></category>
		<category><![CDATA[evony honor]]></category>

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Honor is a player point system that is a factor to determine your rank within Evony.
Gaining Honor
You can gain honor by attacking or defending locations and loosing less troops recource-wise . If you have been attacked (even on Valley), returning the attack on the city that attacked you can result in a rise in Honor [...]<!-- Easy AdSense V2.82 -->
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</script></div><p><strong>Honor</strong> is a player point system that is a factor to determine your rank within Evony.</p>
<h2><span>Gaining Honor</span></h2>
<p>You can gain honor by attacking or defending locations and loosing less troops recource-wise . If you have been attacked (even on Valley), returning the attack on the city that attacked you can result in a rise in Honor (defending what was taken)</p>
<p>Attacking a city or city&#8217;s valley when they have been declared a hostile alliance to your alliance can result in higher honor if you lose less recource in the battle.</p>
<h2><span>Losing Honor</span></h2>
<p>You lose honor by continuing to attack a location and loosing more recources than the other player. You can also lose honor by attacking or defending against a player whose rank is much lower than yours.</p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Evony Titles: Knight, Barronet, Baron, Viscount, Earl, Marquis, Duke, Furstin, &amp; Prinzessin</title>
		<link>http://www.evonymasters.com/2009/11/evony-titles/</link>
		<comments>http://www.evonymasters.com/2009/11/evony-titles/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 02:49:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Tips]]></category>
		<category><![CDATA[Evony Titles]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[baron]]></category>
		<category><![CDATA[Barronet]]></category>
		<category><![CDATA[duke]]></category>
		<category><![CDATA[earl]]></category>
		<category><![CDATA[furstin]]></category>
		<category><![CDATA[knight]]></category>
		<category><![CDATA[marquis]]></category>
		<category><![CDATA[prinzessin]]></category>
		<category><![CDATA[viscount]]></category>

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Titles allow players to conquer or build cities beyond their original starting one. After each promotion in title, you can build another city, all the way up to a total of ten cities.
Civilian
A new player&#8217;s starting title.
Knight



Prerequisite
Required


Gold
20,000


Rank
Lieutenant


Prestige
1,000


Cross Medals
10


Rose Medals
5


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
200?100


Title
Knight


Cities
2




Baronet



Prerequisite
Required


Gold
40,000


Rank
Captain


Prestige
2,000


Rose Medals
10


Lion Medals
5


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
200


Title
Baronet


Cities
3



Baron



Prerequisite
Required


Gold
60,000


Rank
Major


Prestige
4,000


Lion Medals
10


Honor Medals
5


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
600


Title
Baron


Cities
4



Viscount



Prerequisite
Required


Gold
80,000


Rank
Colonel


Prestige
8,000


Honor Medals
10


Courage Medals
5


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
800


Title
Viscount


Cities
5



Earl



Prerequisite
Required


Gold
100,000


Rank
General


Prestige
16,000


Courage Medals
10


Wisdom Medals
5


Award
Item


Primary [...]<!-- Easy AdSense V2.82 -->
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<script type="text/javascript"
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</script></div><p>Titles allow players to conquer or build cities beyond their original starting one. After each promotion in title, you can build another city, all the way up to a total of ten cities.</p>
<h2>Civilian</h2>
<p>A new player&#8217;s starting title.</p>
<h2>Knight</h2>
<table style="height: 244px;" border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>20,000</td>
</tr>
<tr>
<td>Rank</td>
<td>Lieutenant</td>
</tr>
<tr>
<td>Prestige</td>
<td>1,000</td>
</tr>
<tr>
<td>Cross Medals</td>
<td>10</td>
</tr>
<tr>
<td>Rose Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>200?100</td>
</tr>
<tr>
<td>Title</td>
<td>Knight</td>
</tr>
<tr>
<td>Cities</td>
<td>2</td>
</tr>
</tbody>
</table>
<p><a id="Baronet" name="Baronet"></a></p>
<h2>Baronet</h2>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>40,000</td>
</tr>
<tr>
<td>Rank</td>
<td>Captain</td>
</tr>
<tr>
<td>Prestige</td>
<td>2,000</td>
</tr>
<tr>
<td>Rose Medals</td>
<td>10</td>
</tr>
<tr>
<td>Lion Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>200</td>
</tr>
<tr>
<td>Title</td>
<td>Baronet</td>
</tr>
<tr>
<td>Cities</td>
<td>3</td>
</tr>
</tbody>
</table>
<h2>Baron</h2>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>60,000</td>
</tr>
<tr>
<td>Rank</td>
<td>Major</td>
</tr>
<tr>
<td>Prestige</td>
<td>4,000</td>
</tr>
<tr>
<td>Lion Medals</td>
<td>10</td>
</tr>
<tr>
<td>Honor Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>600</td>
</tr>
<tr>
<td>Title</td>
<td>Baron</td>
</tr>
<tr>
<td>Cities</td>
<td>4</td>
</tr>
</tbody>
</table>
<h2>Viscount</h2>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>80,000</td>
</tr>
<tr>
<td>Rank</td>
<td>Colonel</td>
</tr>
<tr>
<td>Prestige</td>
<td>8,000</td>
</tr>
<tr>
<td>Honor Medals</td>
<td>10</td>
</tr>
<tr>
<td>Courage Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>800</td>
</tr>
<tr>
<td>Title</td>
<td>Viscount</td>
</tr>
<tr>
<td>Cities</td>
<td>5</td>
</tr>
</tbody>
</table>
<h2>Earl</h2>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>100,000</td>
</tr>
<tr>
<td>Rank</td>
<td>General</td>
</tr>
<tr>
<td>Prestige</td>
<td>16,000</td>
</tr>
<tr>
<td>Courage Medals</td>
<td>10</td>
</tr>
<tr>
<td>Wisdom Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>1,000</td>
</tr>
<tr>
<td>Title</td>
<td>Earl</td>
</tr>
<tr>
<td>Cities</td>
<td>6</td>
</tr>
</tbody>
</table>
<h2>Marquis</h2>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>200,000</td>
</tr>
<tr>
<td>Rank</td>
<td>General</td>
</tr>
<tr>
<td>Prestige</td>
<td>32,000</td>
</tr>
<tr>
<td>Wisdom Medals</td>
<td>10</td>
</tr>
<tr>
<td>Freedom Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Senior Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Intermediate Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>2000</td>
</tr>
<tr>
<td>Title</td>
<td>Marquis</td>
</tr>
<tr>
<td>Cities</td>
<td>7</td>
</tr>
</tbody>
</table>
<h2>Duke</h2>
<p>To reach this level and beyond you have few options:</p>
<ol>
<li>Buy several Senior Medal Boxes from the shop (or be lucky enough to win them from Amulet).</li>
<li>Successfully attack L10 NPC&#8217;s multiple times for Justice and Nation Medals. See Conquering_level_10_Barb_Cities. Note that conquering and taking over a Lv 10 NPC is not required to win a medal</li>
<li>Repeatedly attack mid- and high-level valleys and flats and Lv 5 NPCs to achieve sufficient Freedom Medals.</li>
</ol>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>300,000</td>
</tr>
<tr>
<td>Rank</td>
<td>General</td>
</tr>
<tr>
<td>Prestige</td>
<td>64,000</td>
</tr>
<tr>
<td>Freedom Medals</td>
<td>10</td>
</tr>
<tr>
<td>Justice Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>1,400</td>
</tr>
<tr>
<td>Title</td>
<td>Duke</td>
</tr>
<tr>
<td>Cities</td>
<td>8</td>
</tr>
</tbody>
</table>
<h2>Furstin</h2>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>400,000</td>
</tr>
<tr>
<td>Rank</td>
<td>General</td>
</tr>
<tr>
<td>Prestige</td>
<td>128,000</td>
</tr>
<tr>
<td>Justice Medals</td>
<td>10</td>
</tr>
<tr>
<td>Nation Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>1,600</td>
</tr>
<tr>
<td>Title</td>
<td>Furstin</td>
</tr>
<tr>
<td>Cities</td>
<td>9</td>
</tr>
</tbody>
</table>
<h2>Prinzessin</h2>
<p>Newer servers (confirmed on Server 20 &amp; 54, Server 4, Server 5, Server 30,45 confirmed, confirmed for Server1, confirmed for server 3)</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>500,000</td>
</tr>
<tr>
<td>Rank</td>
<td>General</td>
</tr>
<tr>
<td>Prestige</td>
<td>256,000</td>
</tr>
<tr>
<td>Justice Medals</td>
<td>30</td>
</tr>
<tr>
<td>Nation Medals</td>
<td>15</td>
</tr>
<tr bgcolor="#f3ed7e">
<td>Award</td>
<td>Item</td>
</tr>
<tr>
<td>Senior Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Intermediate Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>5,000</td>
</tr>
<tr>
<td>Title</td>
<td>Prinzessin</td>
</tr>
<tr>
<td>Cities</td>
<td>10</td>
</tr>
</tbody>
</table>
<p>== Prinzessin &#8211; Older Servers (Servers 23 &amp; 32 )</p>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>500,000</td>
</tr>
<tr>
<td>Rank</td>
<td>General</td>
</tr>
<tr>
<td>Prestige</td>
<td>256,000</td>
</tr>
<tr>
<td>Cross Medals</td>
<td>20</td>
</tr>
<tr>
<td>Rose Medals</td>
<td>15</td>
</tr>
<tr>
<td>Lion medals</td>
<td>10</td>
</tr>
<tr>
<td>Honor Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td>Award</td>
<td>Item</td>
</tr>
<tr>
<td>Senior Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Intermediate Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>5,000</td>
</tr>
<tr>
<td>Title</td>
<td>Prinzessin</td>
</tr>
<tr>
<td>Cities</td>
<td>10</td>
</tr>
</tbody>
</table>
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		</item>
		<item>
		<title>Evony Ranks: Civilian, Lieutenant, Captain, Major, Colonel, &amp; General</title>
		<link>http://www.evonymasters.com/2009/11/evony-ranks-civilian-lieutenant-captain-major-colonel-general/</link>
		<comments>http://www.evonymasters.com/2009/11/evony-ranks-civilian-lieutenant-captain-major-colonel-general/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 02:39:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Ranks]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[Captain]]></category>
		<category><![CDATA[Civilian]]></category>
		<category><![CDATA[Colonel]]></category>
		<category><![CDATA[evony rank]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Lieutenant]]></category>
		<category><![CDATA[Major]]></category>

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Advancing your rank will allow you to obtain higher titles which will allow you to build and/or conquer more cities.
Civilian
A new player&#8217;s starting rank.
Lieutenant



Prerequisite
Required


Gold
10,000


Construction
Town Hall (Lv. 2)


Medals
None Required


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
100


Rank
Lieutenant



Captain



Prerequisite
Required


Gold
20,000


Construction
Town Hall (Lv. 4)


Cross Medals
5


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
200


Rank
Captain



Major



Prerequisite
Required


Gold
30,000


Construction
Town Hall (Lv. 6)


Rose Medals
5


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
300


Rank
Major



Colonel



Prerequisite
Required


Gold
40,000


Consruction
Town Hall (Lv.  


Lion Medals
5


Award
Item


Primary Guidelines
1


Beginner Guidelines
1


Prestige
400


Rank
Colonel



General



Prerequisite
Required


Gold
50,000


Construction
Town Hall (Lv. 10)


Honor Medals
5


Award
Item


Primary Guidelines
2


Beginner Guidelines
2


Prestige
500


Rank
General





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</script></div><p>Advancing your rank will allow you to obtain higher titles which will allow you to build and/or conquer more cities.</p>
<h3>Civilian</h3>
<p>A new player&#8217;s starting rank.</p>
<h3>Lieutenant</h3>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td><span style="color: #000000;">Gold</span></td>
<td>10,000</td>
</tr>
<tr>
<td>Construction</td>
<td>Town Hall (Lv. 2)</td>
</tr>
<tr>
<td>Medals</td>
<td>None Required</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>100</td>
</tr>
<tr>
<td>Rank</td>
<td>Lieutenant</td>
</tr>
</tbody>
</table>
<h3>Captain</h3>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>20,000</td>
</tr>
<tr>
<td>Construction</td>
<td>Town Hall (Lv. 4)</td>
</tr>
<tr>
<td>Cross Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>200</td>
</tr>
<tr>
<td>Rank</td>
<td>Captain</td>
</tr>
</tbody>
</table>
<h3>Major</h3>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>30,000</td>
</tr>
<tr>
<td>Construction</td>
<td>Town Hall (Lv. 6)</td>
</tr>
<tr>
<td>Rose Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>300</td>
</tr>
<tr>
<td>Rank</td>
<td>Major</td>
</tr>
</tbody>
</table>
<h3>Colonel</h3>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>40,000</td>
</tr>
<tr>
<td>Consruction</td>
<td>Town Hall (Lv. <img src='http://www.evonymasters.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </td>
</tr>
<tr>
<td>Lion Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>1</td>
</tr>
<tr>
<td>Prestige</td>
<td>400</td>
</tr>
<tr>
<td>Rank</td>
<td>Colonel</td>
</tr>
</tbody>
</table>
<h3>General</h3>
<table border="1" width="300">
<tbody>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Prerequisite</span></td>
<td><span style="color: #000000;">Required</span></td>
</tr>
<tr>
<td>Gold</td>
<td>50,000</td>
</tr>
<tr>
<td>Construction</td>
<td>Town Hall (Lv. 10)</td>
</tr>
<tr>
<td>Honor Medals</td>
<td>5</td>
</tr>
<tr bgcolor="#f3ed7e">
<td><span style="color: #000000;">Award</span></td>
<td><span style="color: #000000;">Item</span></td>
</tr>
<tr>
<td>Primary Guidelines</td>
<td>2</td>
</tr>
<tr>
<td>Beginner Guidelines</td>
<td>2</td>
</tr>
<tr>
<td>Prestige</td>
<td>500</td>
</tr>
<tr>
<td>Rank</td>
<td>General</td>
</tr>
</tbody>
</table>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Reduce Evony Construction, Research, or Recruitment Times</title>
		<link>http://www.evonymasters.com/2009/11/reduce-evony-construction-research-or-recruitment-times/</link>
		<comments>http://www.evonymasters.com/2009/11/reduce-evony-construction-research-or-recruitment-times/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 02:34:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Buildings]]></category>
		<category><![CDATA[Evony Construction]]></category>
		<category><![CDATA[Evony Hero Recruiting]]></category>
		<category><![CDATA[Evony Research]]></category>
		<category><![CDATA[Evony Wiki]]></category>
		<category><![CDATA[advanced tips]]></category>
		<category><![CDATA[evony castle]]></category>
		<category><![CDATA[evony city]]></category>
		<category><![CDATA[evony citys]]></category>
		<category><![CDATA[evony conquer]]></category>
		<category><![CDATA[Evony Defense]]></category>
		<category><![CDATA[evony food]]></category>
		<category><![CDATA[evony gold]]></category>
		<category><![CDATA[evony iron]]></category>
		<category><![CDATA[evony lumber]]></category>
		<category><![CDATA[evony maps]]></category>
		<category><![CDATA[Evony Medals]]></category>
		<category><![CDATA[evony npcs]]></category>
		<category><![CDATA[evony prestige]]></category>
		<category><![CDATA[Evony Resources]]></category>
		<category><![CDATA[evony stone]]></category>
		<category><![CDATA[evony strategy]]></category>
		<category><![CDATA[Evony Tips]]></category>
		<category><![CDATA[evony world map]]></category>

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Overview
The time it takes for construction, research, or recruitment can be reduced in several ways. Using a certain item, assigning a hero as mayor, and researching various advancements are all ways to reduce the time needed for an action.
Reduce Construction Times
Heroes&#8217; Politics attribute reduces initial construction time. (See Stats)
Research Construction to reduce initial construction time.
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</script></div><h2><span>Overview</span></h2>
<p>The time it takes for construction, research, or recruitment can be reduced in several ways. Using a certain item, assigning a hero as mayor, and researching various advancements are all ways to reduce the time needed for an action.</p>
<h2><span>Reduce Construction Times</span></h2>
<p>Heroes&#8217; Politics attribute reduces initial construction time. (See Stats)<br />
Research Construction to reduce initial construction time.<br />
Click Speed Up and select one of the items to reduce the total Construction time.</p>
<h2><span>Reduce Research Times</span></h2>
<p>Heroes&#8217; Intelligence attribute reduces initial Research time. (See Stats)<br />
Click Speed Up and select one of these items to reduce the total research time.</p>
<h2><span>Reduce Recruitment Times</span></h2>
<p>A Hero&#8217;s Attack attribute reduces initial recruitment time. (See Stats)<br />
Research Military Science to reduce the initial recruitment time.<br />
Apply Napoleon&#8217;s Diary to a training group to reduce the initial recruitment time.<br />
In the Barracks, click Speed Up and select one of these items to reduce the total recruitment time.</p>
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		<title>Maintaining Large Armys</title>
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		<pubDate>Tue, 17 Nov 2009 01:25:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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THE STEPS:
1. Spam Farms Or Sawmills.
Pick one and go with it. You will want at lest 25. Do note that many people will be BUYING food to support their armies, so selling the wood for food will start to give diminishing returns. Personally, I’m going for farms.
2. Max the research.
Whatever resource you go for, wood [...]<!-- Easy AdSense V2.82 -->
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</script></div><p>THE STEPS:</p>
<p>1. Spam Farms Or Sawmills.</p>
<p>Pick one and go with it. You will want at lest 25. Do note that many people will be BUYING food to support their armies, so selling the wood for food will start to give diminishing returns. Personally, I’m going for farms.</p>
<p>2. Max the research.</p>
<p>Whatever resource you go for, wood or food, you will want to max the research for that resource. You will also want max Horseback Ridding and Logistics, but I’ll cover that later.</p>
<p>3. Space Out Your Villages.</p>
<p>You don’t want to have all your villages clustered together; as then, you will be competing for resources with yourself. Space them out and destroy one of your barracks and replace it with a max level relief station. That way, you can shift your troops around very quickly even though they aren’t close together. One barracks is a small price to pay to keep your troops alive.</p>
<p>4. Optimize Your Valleys.</p>
<p>Take over only high level valleys that correspond with your chosen resource. Since your cities are spaced out, this will be much easier. Remember, valleys can change their level during the server maintenance. Just wait before taking them over, and they’ll become higher.</p>
<p>5. Make A Super Politics Hero In Each City.</p>
<p>Spam attack high level NPCs with your politics hero in order to boost his/her level. This, obviously, works best on Lv. 10’s. Just be sure to send more ballista then usual to compensate for the hero’s lower attack score. Once he/she is at an uber level, make them the mayor again. You might want a backup politics hero to use as a temporary mayor until this step is done.</p>
<p>6. Setup NPC Farming Trains.</p>
<p>This part uses an over looked fact. NPC farming wasn’t nerfed, it was tweeked. If you have several high level NPCs in your area, then make one massive NPC farming force. If you have several smaller ones, then make two or even three smaller ones. Do this in every city, and start farming NPCs on a rotating basis, i.e. attack the closest, then the next closest, and then the next….Having Horseback Ridding and Logistics at max level will speed this process up. Simply make a list of what cities you have attacked today, and ignore them untill they recharge. If you want to mass your army in just one city, then just transfer the farmed resources to your HQ. Taking over high level flats, and turning them into NPCs will help this.* NPCs now regen the following per hour&#8230;**</p>
<p>Level 1: 4.1k Level 2: 8.2k Level 3: 37.5k Level 4: 67k Level 5: 125k Level 6: 167k Level 7: 187.5k Level 8: 334k Level 9: 584k Level 10: 792k<br />
That’s it. Depending on what you build, and how good you get at this, you should be able to get around 500k in each city. Sure, this takes some effort, but at least no one can complain that you’re getting something for nothing now.</p>
<ul>
<li>Please not that I have not listed turning the smaller players into NPCs for farming as a part of this as I personally don’t support this. It is, however, what many players will do to make this even more effective.</li>
</ul>
<ul>
<li>
<ul>
<li>Thanks to Zamte for the exact NPC recharge rates.</li>
</ul>
</li>
</ul>
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		<title>Evony Troop Selection &#8211; What to build</title>
		<link>http://www.evonymasters.com/2009/11/evony-troop-selection-what-to-build/</link>
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		<pubDate>Tue, 17 Nov 2009 00:48:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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Costs:
There are several costs to take into account. First there&#8217;s resource cost (there is already a well written guide on this subject), then there&#8217;s time cost (which is vital in terms of massing up large numbers of troops, then there&#8217;s food cost (how much food does a certain type of troop eat up?), then there&#8217;s [...]<!-- Easy AdSense V2.82 -->
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</script></div><p>Costs:</p>
<p>There are several costs to take into account. First there&#8217;s resource cost (there is already a well written guide on this subject), then there&#8217;s time cost (which is vital in terms of massing up large numbers of troops, then there&#8217;s food cost (how much food does a certain type of troop eat up?), then there&#8217;s population cost (how much population does each troop take up?), and lastly there&#8217;s the deployment cost (how much food does the troop eat when it&#8217;s being sent to attack somewhere?).</p>
<p>Based on the resource cost guide already written, swordsmen are the most survivable troops you can get for your resource cost if you mass them and warriors have the highest attack.</p>
<p>Time cost: At the time I&#8217;m writing this, it takes me 12 seconds to make one warrior and 2:56 to make an archer. Based on Exercise, 7 warriors can kill 1 archer&#8230; and all would die. this means that if you were to cancel them out, warriors would be most time efficient to make as it takes 7&#215;12=84 seconds or 1:24 to make 7 warriors, when it takes 2:56 to make 1 archer. So warriors win in this category versus archers. I won&#8217;t bother calculating the rest of this stuff, someone could make a spreadsheet using excel and calculate all the troop vs troop type time efficiencies and post it, but for me I&#8217;m just writing this guide for the smarter than average layman who will read this and go &#8220;omg archers pwn&#8221; Based on time to recruit, warriors win. I&#8217;d say if you don&#8217;t mind suiciding an army in order to take out an enemy&#8217;s forces, warriors are the best troops for you. They&#8217;d destroy anything in their path, BUT they also die in the process.</p>
<p>Food Costs (the upkeep of food that each type of troop eats up constantly) pikemen takes the cake and wins a medal in this category. It has the highest attack per food consumption out of all the troops. So for those of you who like to keep a larger army, and realize that this would mean upkeep, pikemen are the most efficient. If you&#8217;re low on food production (which shouldn&#8217;t happen, if you&#8217;re smart about it you should always have enough food for your troops) Or you simply love to be efficient with food (which could happen.. for example if you have a city that you want to defend but the main purpose of that city is to supply your other cities with resources&#8230; which means you won&#8217;t have as many farms&#8230; then your supplying city should make pikemen for the most part for food efficiency) then Pikemen should be your best friends.</p>
<p>Population Costs (how much population is required to make a troop): Once again you can calculate this for yourself or help me out by replying with the numbers and I&#8217;ll update this post, but I&#8217;ve found that Pikemen are the most efficient in this category). This MIGHT mean that you&#8217;d want to make a massive army in a city with pretty much nothing but farms and cottages with only a CRAPLOAD of pikemen, but before you actually go and do this read on to see why this isn&#8217;t something you want to do.<br />
Deployment costs: This one&#8217;s hard for me as I only recently joined this game so I havent&#8217; all the units researched and I&#8217;m not sure on how to find this out aside from actually trying to attack a certain city with each troop type to find out their deployment costs&#8230; I&#8217;m thinking this might be the same as food efficiency which would mean pikemen would win BUT since we&#8217;re dealing with traveling over distances, the troops&#8217; speed might be a factor so I&#8217;m not sure on this&#8230; someone please help me out with deployment costs? (The units for this is (Food)/(Distance) for each troop type. Then again another thing to find out is if the distance or the speed have anything to do with it, and if the army moves at the speed of the slowest troop type, etc. I suspect that either cavalry or pikemen might win in this category.<br />
After all the cost analysis archers don&#8217;t seem to be so great eh? Read on. I just wanted to present the whole picture and not show one side of the story. The other units are definitely useful, but Archers really do rock.<br />
So let&#8217;s see&#8230; remember that it takes 7 warriors to cancel out an archer? Well, if you attack an archer with 6 warriors, the archer survives and all 6 warriors die.</p>
<p>If you use the Exercise option found in your rally point and play around with many different scenarios of 1 troop type versus another troop type, you&#8217;d find that if you matched up 2 different troop types with each other, and if you&#8217;re using the same amount of food consumption on each side (if you&#8217;re balancing each side based on having both sides with equal food consumption) you&#8217;d see that for the most part Archers dominate everything but gets owned by cavalry, and Pikemen own everything else other than archer armies of the same food consumption. And when these armies of pure archers fight against other armies of similar food consumption, and when you compare those results with the results of other different troop pairings and calculate food consumption losses, you&#8217;d see that archers are able to greatly reduce their losses with their range. Cavalry, because they&#8217;re fast and can close in on the archers can take them out. And Pikemen dominate everything else and have the least losses out of all the melee infantry due to their range (yup they&#8217;ve got good range for melee so they hit all other melee types first, also explains why pikemen dominate swordsmen (7 pikemen beats 6 swordsmen&#8230; and it&#8217;s 6 and 7 due to food costs if you were paying attention).</p>
<p>So now you&#8217;re probably thinking, jeez let&#8217;s make craploads of Cavalry and Pikemen because Pikemen own and Cavalry can counter Archers&#8230; Think again.</p>
<p>This is like the most elite secret and I&#8217;m sharing this with you.</p>
<p>So let&#8217;s see, Cavalry owns archers eh? Try this: 1000 cavalry kills 2000 archers with 606 cavalry casualties and all 2000 archers die&#8230;. not bad eh? Now try 1000 cavalry fighting against 2000 archers and add 1 swordsmen on the archers&#8217; side. Suddenly we see that the archers just killed all the cavalry, and have only 398 casualties. Now add a warrior on the archers&#8217; side. You suddenly see that the archers have no casualties, and their side only loses 1 warrior and 1 swordsmen but the other side loses all 1000 cavalry. O_O&#8217; This is why attacking archers with melee without archery backup is NEVER good. Ok, add 1 archer to the side of cavalry so that it&#8217;s 1 archer 1000 cavalry VS 2000 archers 1 swordsman 1 warrior</p>
<p>result: the 1 archer dies along with the 1000 cavalry. BUT on the other side we see that 681 archers of the 2000 died. Why&#8217;s this? and how exactly did the cavalry get killed when the archers&#8217; side only added 1 warrior and 1 swordsman?</p>
<p>It&#8217;s due to range and movement. Imagine this.. if a horseman wants to attack an archer, he&#8217;d ride up to the archer and kill him. But if someone get&#8217;s in his way, he&#8217;d have to stop to kill that someone before he could move on to the archer. Well each time he has to stop, the archers get one extra round to fire on the horseman. If you add melee troops of different speeds into this equation and add multiple stops along the way, a group of archers become hilariously strong.</p>
<p>Try this: 2395 cavalry Vs 1 worker 1 warrior 1 pikeman 1 swordsman 2k archers 1 cavalry 1 cataph 1 trans 1 ballista 1 catapult</p>
<p>Result: all the cavalry dies, all the archers survive and some of the fodder dies. Nice eh?</p>
<p>But then there IS a counter to this. Add an archer to the cavalry side: 1 archer 2395 cavalry Vs blah &#8230; (see above)</p>
<p>Result: 2026 cavalry dies along with the archer, BUT all 2000 archers on the other side dies. But before you celebrate and think cavalry is the best counter to archers, calculate the costs of making that many cavalry and the costs of making that many archers&#8230; surprising isn&#8217;t it? The archers come way cheaper.</p>
<p>So how do you effectively counter this? I&#8217;d say either have more archers than the other guy, or if you remember that warriors take less time to amass, you could potentially make a giant army of warriors, and a handful (not just one, since a small handful of archers, of like maybe 10-20 can take out enemy fodder better and allow the warriors to keep running towards the archers without stopping) of archers and attack the archer user that way. BUT the end result is you&#8217;d still lose most of your warriors in the assault. But it IS the most efficient way to counter the archers aside from amassing your own&#8230; the problem with amassing your own is, the other guy already has a headstart on you. If he has say 5k archers and you only have 1k, good luck trying to make more archers than him, since he&#8217;s got a 4k headstart on you.</p>
<p>This is why archers are best, and warriors are second best because they can counter archers, and pikemen are third due to high efficiency, and then cavalry the fourth place if you&#8217;re fighting against a noob archer user who doesn&#8217;t understand the concept of using fodder.</p>
<p>Well, hope you all enjoyed this guide. Also hope you all who&#8217;ve read up to this far, understand how doomed you are if you don&#8217;t like archers, and how screwed up this game could potentially get once enough people read my post as now a lot of the people (those who spend time reading up on a game in the forums) will start amassing archers and using fodder to protect them.</p>
<p>Haothehare</p>
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