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<channel>
	<title>Evony Strategy Guide, Evony Tips, Evony Coins, Videos, and Tutorials</title>
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	<link>http://www.evonymasters.com</link>
	<description>Evony Masters - The Complete Resource for Evony Tips &#38; Tutorials</description>
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		<item>
		<title>Purchase the Evony Age 2 Guide</title>
		<link>http://www.evonymasters.com/2010/09/purchase-the-evony-age-2-guide/</link>
		<comments>http://www.evonymasters.com/2010/09/purchase-the-evony-age-2-guide/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 22:21:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Achievements]]></category>
		<category><![CDATA[Evony Age II]]></category>
		<category><![CDATA[Evony Commission Quests]]></category>
		<category><![CDATA[Evony Facebook]]></category>
		<category><![CDATA[Evony Folk Heroes]]></category>
		<category><![CDATA[Evony Hero Attributes]]></category>
		<category><![CDATA[Evony Hero Quests]]></category>
		<category><![CDATA[Evony Historic Cities]]></category>
		<category><![CDATA[Evony Holiday Mode]]></category>
		<category><![CDATA[evony]]></category>
		<category><![CDATA[evony book]]></category>
		<category><![CDATA[evony tutorials]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=564</guid>
		<description><![CDATA[We will be releasing the new version of the Evony Guide- Evony Age 2: The Ultimate Evony Guide.  Shortly.  Stay Tuned!]]></description>
			<content:encoded><![CDATA[<p>We will be releasing the new version of the Evony Guide- Evony Age 2: The Ultimate Evony Guide.  Shortly.  Stay Tuned!</p>
]]></content:encoded>
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		<item>
		<title>A Trick To Building Prestige</title>
		<link>http://www.evonymasters.com/2010/09/a-trick-to-building-prestige/</link>
		<comments>http://www.evonymasters.com/2010/09/a-trick-to-building-prestige/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 22:15:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Achievements]]></category>
		<category><![CDATA[Evony Age II]]></category>
		<category><![CDATA[Evony Commission Quests]]></category>
		<category><![CDATA[Evony Facebook]]></category>
		<category><![CDATA[Evony Folk Heroes]]></category>
		<category><![CDATA[Evony Hero Attributes]]></category>
		<category><![CDATA[Evony Hero Quests]]></category>
		<category><![CDATA[Evony Historic Cities]]></category>
		<category><![CDATA[Evony Holiday Mode]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=562</guid>
		<description><![CDATA[Want to see a clever Evony Age 2 Prestige trick? This trick actually works on age 1 as well. This screenshot of the top ranked players on one of the age 2 servers clearly shows at least one player using this strategy. Notice that the player with over 6 million prestige has 0 honor.  He [...]]]></description>
			<content:encoded><![CDATA[<p>Want to see a clever Evony Age 2 Prestige trick?  This trick actually works on age 1 as well.</p>
<p>This screenshot of the top ranked players on one of the age 2 servers clearly shows at least one player using this strategy.</p>
<p>Notice that the player with over 6  million prestige has 0 honor.  He also only has only  1 city and his  population is only 224.</p>
<p>Here is the trick.</p>
<p>Step 1. Build a massive army the traditional way</p>
<p>Step 2. Move all your army to one small city. Preferably a city with Town Hall level 1.</p>
<p>Step 3. Move all your resources into that city, especially food.</p>
<p>Step 4. Have an ally or friend capture all of your cities except for  that small city (or you can just abandon them but you might want to get  the cities back so having a friend capture them is better so they can  help you get them back.)</p>
<p>Step 5. Attack some barbarian cities.</p>
<p>Step 6. Collect huge prestige bonuses!</p>
<p>You see prestige is partially based on your total town hall level.   Let’s say you have 5 cities. You would add  up the town hall levels of  all 5 cities.  Then when you do battle the amount of prestige you earn  is based on that total town hall level.  In the screenshot above you can  see this guy is getting so much prestige because he has basically  gotten rid of every city.  He has one tiny level 1 city and a population  of only 224 in that city (meaning he has a small town hall because the  level of cottages is based on the town hall level of the city.)</p>
<p>Rumor has it that this prestige trick works on both Evony Age 1 and Evony Age 2.</p>
]]></content:encoded>
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		<item>
		<title>Avoid Being Colonized in Evony</title>
		<link>http://www.evonymasters.com/2010/09/avoid-being-colonized-in-evony/</link>
		<comments>http://www.evonymasters.com/2010/09/avoid-being-colonized-in-evony/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 22:11:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Evony Achievements]]></category>
		<category><![CDATA[Evony Age II]]></category>
		<category><![CDATA[Evony Commission Quests]]></category>
		<category><![CDATA[Evony Facebook]]></category>
		<category><![CDATA[Evony Folk Heroes]]></category>
		<category><![CDATA[Evony Hero Attributes]]></category>
		<category><![CDATA[Evony Hero Quests]]></category>
		<category><![CDATA[evony]]></category>
		<category><![CDATA[Evony Tips]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=559</guid>
		<description><![CDATA[Once you are “colonized” there will be an eight hour suppression period. During this time you can have your allies’ mass troops and you can build up your own army. Once this time is up there will be a fight between the attacker’s troops and your own. If you win you are free and if [...]]]></description>
			<content:encoded><![CDATA[<p>Once you are “colonized” there will be an eight hour suppression  period. During this time you can have your allies’ mass troops and you  can build up your own army. Once this time is up there will be a fight  between the attacker’s troops and your own. If you win you are free and  if you lose you become a colony under the attacker, your suzerain.</p>
<p>So obviously you want to win the fight, right? Well if you get your  allies to reinforce you, you may take losses but win in the end. I’d  rather not take any losses. So here’s the trick: go to your Embassy and  you will see where troops are garrisoned in your city. You will see your  attacker’s troops. You simply have to dismiss them.</p>
<p>The catch is that if you do this right away and your suppressor  notices they will simply reinforce and hope you don’t notice. The key is  timing. You have to wait until the last minute so that your suppressor  doesn’t have time to reinforce. When suppression ends and the  stabilization battle takes place your enemy will have no troops in your  city and you will win as a result.</p>
<p>Give it a try and let me know how it works for you!</p>
]]></content:encoded>
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		<title>Grepolis Resources &#8211; Increase Your Resources!</title>
		<link>http://www.evonymasters.com/2010/08/grepolis-resources/</link>
		<comments>http://www.evonymasters.com/2010/08/grepolis-resources/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 02:43:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Grepolis]]></category>
		<category><![CDATA[Grepolis Resources]]></category>
		<category><![CDATA[grepolis resources]]></category>
		<category><![CDATA[grepolis silver]]></category>
		<category><![CDATA[grepolis stone]]></category>
		<category><![CDATA[grepolis wood]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=553</guid>
		<description><![CDATA[The exploitation of resources forms the basis for the ascent of your Polis to become a powerful island power. In Grepolis, there are 4 resources &#8211; 3 normal types and 1 special type. The normal resources consist of wood, stone and silver coins. The mythical Pantheon in ancient Greece played a large role and because [...]]]></description>
			<content:encoded><![CDATA[<p>The exploitation of resources forms the basis for the ascent of your  Polis to become a powerful island power.  In Grepolis, there are 4  resources &#8211; 3 normal types and 1 special type.  The normal resources  consist of wood, stone and silver coins. The mythical Pantheon in  ancient Greece played a large role and because of this the fourth  resource is the divine favor of the Gods.  For all units and building,  you require resources.  You get the resources automatically through your  mines (lumberjack, quarry, silver mine) or the temple (divine favor).   Resources are produced constantly even if you are not logged into your  account.<br />
The amount of resources you receive per hour depends on the size (level)  of your buildings.  To be sure that the produced resources are not  wasted, you will need a warehouse that is as large as possible. The  notice describing how large your warehouse is and how many raw materials  are inside is in the upper right corner of the page.<br />
The number under the warehouse symbol indicates to you how many  resources your warehouse can store. This number is the total amount of  each of the normal resources.  The numbers to the left indicate how much  of the respective resource is currently in the warehouse.</p>
]]></content:encoded>
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		<item>
		<title>Grepolis Leading Strategy &#8211; Being a Leader</title>
		<link>http://www.evonymasters.com/2010/08/grepolis-leading-strategy-being-a-leader/</link>
		<comments>http://www.evonymasters.com/2010/08/grepolis-leading-strategy-being-a-leader/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 02:39:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Grepolis]]></category>
		<category><![CDATA[Grepolis Leading]]></category>
		<category><![CDATA[grepolis leader]]></category>
		<category><![CDATA[grepolis strategy]]></category>
		<category><![CDATA[grepolis tips]]></category>
		<category><![CDATA[leading in grepolis]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=547</guid>
		<description><![CDATA[Leading is a massive time commitment. You will need to be super active if you want to become a good leader. You will be overseeing actions within the alliance, sorting out requests, overlooking the forums, researching other alliances and dealing with opponents. Last of all, but by far not the least, you will be leading [...]]]></description>
			<content:encoded><![CDATA[<p>Leading is a massive time commitment. You will need to be super  active if you want to become a good leader. You will be overseeing  actions within the alliance, sorting out requests, overlooking the  forums, researching other alliances and dealing with opponents. Last of  all, but by far not the least, you will be leading your alliances  members&#8230;</p>
<p>If you feel that you are a good enough, experienced  player as well as being active enough, it is time to plan your alliance.  What type of alliance do you wish to create? How will it work? You have  a number of options.</p>
<p>First, choose what type of alliance you wish to have. These options are key to how all works out in the end.</p>
<p><strong>Premade</strong></p>
<p>A premade alliance is a great idea if  you are experienced and active on the external forums. A premade is  where you recruit members before the world actually starts. This way,  you will be able to organise the alliance before the world starts. You  are also able to pick who you want before they are gobbled up by other  alliances, able to recruit your friends and other experienced players.  You can also set a criteria for recruiting (experienced etc, but you are  unable to set criteria such as &#8220;only two members per island&#8221; or &#8220;other  ### points please&#8221;). You won&#8217;t have to chance it on whether decent  members are in your area or whether anyone else joins, as you will  already have an alliance before you start. Just don&#8217;t forget to tell  your members what direction the alliance will start.</p>
<p>+ You are  (almost) guarranteed to have members you trust join. You can organise  the alliance and plan with members before the world begins.</p>
<p>- If  you all start in one key direction, you may end up with three, four or  even five members on the same island as each other and may struggle  growing later.<br />
Certain criteria cannot be set. No guarantee that all these pre-recruited people will join.</p>
<p><strong>MRA (Mass Recruiting Alliance)</strong></p>
<p>An MRA is  where you go into a world and recruit everyone you can. When someone  creates an MRA, there is often little, or no criteria whatsoever. Since  an MRA may let anyone into an alliance, you may later find out some  players lack fundementals, such as even being able to play or  communication. As well as this, with a non-select bunch of members, not  all of them will play with the alliance and many will drift away and  won&#8217;t help your alliance. Due to this, MRAs often fail or go &#8220;out of  control&#8221;. However, it may work if someone recruits according to a  criteria. MRAs are often looked upon as nooby alliances.</p>
<p>+ Recruiting criteria may be fully set.</p>
<p>-  MRAs often consist of 100+ players, leading and trusting 100+ players  can get out of control. Recruiting anyone (as MRAs do) could mean  recruiting spies or inactive players into your alliance, who won&#8217;t help  the alliance go further. No guarantee that anyone will join the  alliance.</p>
]]></content:encoded>
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		<item>
		<title>Runes of Magic Housing &#8211; Home</title>
		<link>http://www.evonymasters.com/2010/08/ruins-of-magic-housing-home/</link>
		<comments>http://www.evonymasters.com/2010/08/ruins-of-magic-housing-home/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 02:34:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[Runes of Magic Housing]]></category>
		<category><![CDATA[ruins of magic decorating]]></category>
		<category><![CDATA[ruins of magic house]]></category>
		<category><![CDATA[ruins of magic housing]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=548</guid>
		<description><![CDATA[If you’re exhausted, covered in sweat, blood and dirt, and have taken quite a beating, you most likely want to go home to rest and recover. And you can do just that in Runes of Magic! Housing for your characters is available from the start, and you can enter your house for the first time [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re exhausted, covered in sweat, blood and dirt, and have taken  quite a beating, you most likely want to go home to rest and recover.</p>
<p>And you can do just that in Runes of Magic! Housing for your characters  is available from the start, and you can enter your house for the first  time in Logar.</p>
<p>Setting up your interior is simple: Buy items, drag and drop them into  one of the available slots, and click the button to place it. You can  turn, spin, move and place objects freely.</p>
<h1>Decorate to your tastes</h1>
<p>There are more than 130 available housing items from which to choose —  such as tables, chairs, rugs, fireplaces, beds, wall decorations and  room dividers. With so many choices, you’re bound to find something to  suit you.</p>
<h1>(Treasure) chests and item storage</h1>
<p>Every large city in Runes of Magic has a bank. But humans are hunters  and gatherers. If you don’t want to rely on banks, store your loot and  treasure at your house in a chest.</p>
<p>You get one free chest with 20 slots, and you can place your chest  anywhere in your house. If you need more storage, you can buy more  chests.</p>
<h1>Prepare and save outfits with mannequins</h1>
<p>Everyone has seen a mannequin at some point in their lives, and most people gawk at clothing displayed in shop windows.</p>
<p>In Runes of Magic, you can use mannequins to create your own personal  home display and make it easier to change attire. Mannequins can be  either male or female, and you can place more than one in your house at  any time.</p>
<p>Use the equipment screen to dress mannequins with items from your  inventory. If you’re in a hurry and have no time before the next raid,  you can swap your current outfit for what a mannequin is wearing with a  single click.</p>
<h1>Crafting at home</h1>
<p>We all know the scenario. You just collected all necessary materials  for new armor sets and are ready to craft at one of the forges in the  city. As you are about to begin, other players stop and say, “Hi. You  are a blacksmith, right? Please craft this item for me.”</p>
<p>If you want peace and quiet when you’re crafting, buy the necessary  tools for your craft and place them in your house. There are anvils for  blacksmiths, laboratories for alchemists and huge pots for chefs. No  matter the skill, the necessary equipment is available.</p>
<h1>Expand your house</h1>
<p>Soon you’ll be able expand your house in Runes of Magic with more  floors, bigger rooms, attics, closets and much more. The combination and  expansion possibilities are endless.</p>
<h1>Interact with surrounding objects</h1>
<p>Mannequins aren’t the only things that need but one click. You also  can start a fire in the fireplace and light candles to give your house a  homely atmosphere.</p>
<h1>Future features</h1>
<p>Every three months, Runes of Magic will publish a free add-on with  fresh content, including new furniture and other options for housing.</p>
<p>If you have a great idea about housing options or items, let us know.  Community is important to the Runes of Magic team, and we like player  feedback and contributions</p>
]]></content:encoded>
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		<title>Runes of Magic Character Classes</title>
		<link>http://www.evonymasters.com/2010/08/ruins-of-magic-character-classes/</link>
		<comments>http://www.evonymasters.com/2010/08/ruins-of-magic-character-classes/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 02:29:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ruins of Magic Druid]]></category>
		<category><![CDATA[Ruins of Magic Knight]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[Runes of Magic Characters]]></category>
		<category><![CDATA[Runes of Magic Mage]]></category>
		<category><![CDATA[Runes of Magic Priest]]></category>
		<category><![CDATA[Runes of Magic Rogue]]></category>
		<category><![CDATA[Runes of Magic Scout]]></category>
		<category><![CDATA[Runes of Magic Warden]]></category>
		<category><![CDATA[Runes of Magic Warrior]]></category>
		<category><![CDATA[ruins of magic tips]]></category>

		<guid isPermaLink="false">http://www.evonymasters.com/?p=542</guid>
		<description><![CDATA[In Runes of Magic you at present have a choice from the following base character classes: brave Warrior, cunning Scout, nimble Rogue, wise Mage, noble Knight, holy Priest, mighty Druid and mysterious Warden. From level 10 any player can then add a second class to their character&#8217;s primary class. This makes a multitude of possible [...]]]></description>
			<content:encoded><![CDATA[<div id="classes">
<p>In Runes of Magic you at present have a choice from the following  base character classes:  brave Warrior, cunning Scout, nimble Rogue,  wise Mage, noble Knight, holy Priest, mighty Druid and mysterious  Warden. From level 10 any player can then add a second class to their  character&#8217;s primary class. This makes a multitude of possible  combinations available to all players.</p>
<h1>Runes of Magic Warriors</h1>
<p>No warrior would ever back away from an honorable fight.</p>
<p>They are skilled in the use of the deadliest weapons and always  strive to become better and stronger. They are proficient in all close  combat techniques so that they can emerge gloriously from the toughest  of struggles.</p>
<p>Every victory though has to be earned in an honorable way. Attacks  from behind an opponent’s back and other unfair means are taboo. The  prospect of an upcoming fight does not arouse fear in the heads of the  sturdy warriors, but instills a sense of honor and the will to victory.</p>
<p>Warriors do not care about their enemies, because they aim to surpass themselves in each battle.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>14</strong></li>
<li>Dexterity: <strong>12</strong></li>
<li>Constitution: <strong>13</strong></li>
<li>Intelligence: <strong>5</strong></li>
<li>Wisdom: <strong>6</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1>Specifics</h1>
<p>Warriors are truly masters in the use of arms, and can handle every  close combat weapon while also being able to wear all kinds of armors,  even magnificent chain mail.</p>
<p>Driven by their battle rage they try to upset the enemy with special  combinations of strikes and blows and to increase the momentum of their  attacks.</p>
<p>They can also channel their rage into passive abilities to  strengthen themselves or to provoke opponents and to scare them with an  impressive display of their fury &#8211; so terrifying that weaker minds take  flight in panic.</p>
<p>Ultimately the class combinations broaden their skills into various  arrays. To inflict massive physical damage in close combat will always  remain their primal strength though.</p>
<p>Skilled warriors keep the overall situation in mind at all times and  know when they can break loose in battle, draw the wrath of their  enemies upon themselves or take a back seat.</p>
<h1>Runes of Magic Scouts</h1>
<p>Scouts are persevering wanderers, who are sensitive to dangers in  their surroundings. This allows them to close in on their enemies from a  favorable position.</p>
<p>Their cold precision with bow and arrow is the bread-and-butter of  their profession. Bloody close range engagements are not meant for them.  If it comes down to it, they have enough trumps up their sleeves.</p>
<p>For defense they rely heavily on their agility to evade hostile  attacks. They always prefer the silent, elegant solution to a vociferous  performance.</p>
<p>Endurance, concentration and a sharp mind are the virtues of a real hunter, who keeps his eyes on the prey and kills it.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>11</strong></li>
<li>Dexterity: <strong>13</strong></li>
<li>Constitution: <strong>10</strong></li>
<li>Intelligence: <strong>10</strong></li>
<li>Wisdom: <strong>9</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1></h1>
<h1>Specifics</h1>
<p>Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection.</p>
<p>In close combat they depend on evasion and delaying tactics, to get  into range for another shot or to wait for reinforcements who feel more  at home in close range combat.</p>
<p>Specially boosted long range attacks can defeat opponents in a  matter of seconds or at least weaken them in such a way, that they  become easy prey in close combat. This is the area where scouts have to  prevent their enemy’s attacks.</p>
<p>With their exceptional perception they can even find hidden foes  from a safe distance, which makes them the natural adversaries of  rogues.</p>
<p>Dexterity and intelligence are essential traits of scouts. Cleverly  taking advantage of the physical distance is critical and every single  decision has to be well thought out.</p>
<h1>Runes of Magic Rogues</h1>
<p>Rogues are one of the fastest character classes.</p>
<p>They are almost always able to sneak up on their unprepared victims  twinkle-toed. Due to their marginal physical strength they can only  inflict minor damage so they combine their swift attacks with insidious  poisons and become a great danger to all their adversaries.</p>
<p>Their great arsenal of impressive tricks is looked down upon by lesser skilled fighters who think them unfair.</p>
<p>It is not unusual for them to leave a battlefield with full pockets either– they are rogues after all.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>12</strong></li>
<li>Dexterity: <strong>14</strong></li>
<li>Constitution: <strong>11</strong></li>
<li>Intelligence: <strong>7</strong></li>
<li>Wisdom: <strong>7</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1>Specifics</h1>
<p>Rogues are specialists in inflicting particular physical damage. In  close range they use dagger techniques and ranged weapons for long range  attacks.</p>
<p>In contrast to warriors and rangers they whole-heartedly rely on  their malicious methods, like secret sneak attacks, poison and various  techniques inflicting bleeding wounds.</p>
<p>Although they lack exceptional strength and defence, thanks to their  swiftness and agility a rogue manages to avoid most trouble.</p>
<p>The only thing on a rogue’s mind while attacking is to swiftly strike with amazing precision.</p>
<p>Alongside his attacking skills a rogue can also lay traps, scout the  area and increase a group’s income, all of which make rogues valuable  party members.</p>
<h1>Runes of Magic Mages</h1>
<p>Magicians are wise and prudent &#8211; knowledge is the only force they have faith in.</p>
<p>For aeons they have tried to solve the mysteries of the elements, to completely understand and master their invocation.</p>
<p>The immense concentration needed to unleash a spell, forces magicians to do without the protection offered by strong armor.</p>
<p>For casting, distance is needed. Better still are some loyal companions in whose support a magician can trust.</p>
<p>The hardships endured by protecting these sometimes outlandish savants is justified by the immense power they can yield.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>5</strong></li>
<li>Dexterity: <strong>10</strong></li>
<li>Constitution: <strong>9</strong></li>
<li>Intelligence: <strong>14</strong></li>
<li>Wisdom: <strong>12</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1>Specifics</h1>
<p>Magicians attack with fire and lightning and inflict heavy magical damage.</p>
<p>Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check.</p>
<p>Seasoned magicians are said to be able to harness the power of the phoenix.</p>
<p>With the help of their arcane knowledge they can protect themselves  and their companions from harm or increase the strength of the entire  party.</p>
<h1>Runes of Magic Priest</h1>
<p>Humanity  needs gods, but their souls cannot get in touch with their deities  directly. Priests use their prayers to assist all those who are in need  of godly help.</p>
<p>They work their wonders by using the power which flows through them  by their gods. For example it is their belief, that with faith to  Narfas, the god of spring water, they will be able to cure wounds, purge  magic and call back souls into their bodies.</p>
<p>At the same time they use the element of water to protect all those  who strongly believe in him. But their faith must be true: their belief  in God, for themselves and toward destiny. Only by use of this mentality  can the power between the priest and his god connect and be used to  bring about the wonders of prayers into the world.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>7</strong></li>
<li>Dexterity: <strong>10</strong></li>
<li>Constitution: <strong>10</strong></li>
<li>Intelligence: <strong>13</strong></li>
<li>Wisdom: <strong>14</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1>Specifics</h1>
<p>While priests are able to defend, restore hit points and increase  stats of their companions, they also have the power to bring back their  fallen comrades to life.</p>
<p>They can wield shields; and only they have the ability to use the element of water to deal magical damage.</p>
<p>However, their most important role remains calling out for godly assistance and mending wounds during battle.</p>
<p>Even if someone may spot a lone wandering priest, they may quickly  be asked to work together with other adventurers, since there is rarely  someone to pass up the chance of godly intervention&#8230;</p>
<h1>Runes of Magic Knight</h1>
<p>Thanks to their militaristic education, knights can wield massive armor and use heavy weaponry.</p>
<p>They master every fighting skill, though their real strength lies in  their deep faith. This allows them to call out the hidden powers of the  light within the souls of every human.</p>
<p>With this faith, boisterous combat power and their iron willpower,  knights build up immense walls to protect everything that is holy to  them.</p>
<p>Traditional adventurers, which hold their profession higher than  their own person, are drawn toward the life of a knight due to his  strict Code of Honor.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>13</strong></li>
<li>Dexterity: <strong>11</strong></li>
<li>Constitution: <strong>14</strong></li>
<li>Intelligence: <strong>11</strong></li>
<li>Wisdom: <strong>11</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1>Specifics</h1>
<p>Knights are the heaviest armored class in the game; actually the  only one that can wear plate armor. Through their power of light they  have access to abilities that can send their opponents to the ground.</p>
<p>They are one of the few classes that dare to throw themselves against the mightiest of monsters.</p>
<p>With their special light-based attacks and shield abilities, knights  fight their enemies effectively and draw their hatred over themselves.</p>
<h1>Runes of Magic Warden</h1>
<p>The  Wardens are the combat elite among the Elves. Years of training with the  most diverse weapons means that they mature into becoming their  people’s greatest warriors. However, it’s not only to be seen when they  stand in the foremost lines of battle, blades drawn, clad in mail and  leather. Their real uniqueness shows itself in their various companions.</p>
<p>Thanks to their unique symbiosis with nature, the Wardens are able  to summon powerful creatures from nature to make every enemy freeze in  terror.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>14</strong></li>
<li>Dexterity: <strong>10</strong></li>
<li>Constitution: <strong>12</strong></li>
<li>Intelligence: <strong>10</strong></li>
<li>Wisdom: <strong>10</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1>Specifics</h1>
<p>The Warden is an outstanding close combatant. He has the most  diverse weapons at his disposal and he is masterful in their use. The  ability to wear chain armour also affords him the necessary protection  to emerge victorious from battle.</p>
<p>But he doesn’t only have weapons at his disposal; he is also able to  draw on an arsenal of richly varied magical abilities. They serve  mainly to weaken an opponent and to strengthen themselves.</p>
<p>His true strengths are played out, however, in conjunction with one  of his three faithful companions whom he can command in combat. The two  together are a virtually insuperable team which can also effortlessly  take on several adversaries.  The companion having the ability to go up  against several enemies, keeping these occupied while the Warden himself  swiftly and effortlessly subjugates his target.</p>
<h1>Runes of Magic Druid</h1>
<p>Decades  of intensive training and an education in the academy raise the Druids  to the level of Guardians of the Knowledge in Elven society. They learn  to be at one with nature and to use their regenerative powers for  themselves. Thus they are somewhat comparable with the human priests,  who equally use their powers for the healing of others and themselves.</p>
<p>But just as many Druids have committed themselves to the healing and  support of their group, there are others who have the ability to  unleash nature’s unbridled wrath at their enemies. Many opponents have  realised that the lightly clad, supposedly weak healer can be a  formidable adversary if he is provoked.</p>
<p><!-- END:CONENTBOX 1 --> <!-- START:INFOBOX 1 --></p>
<div>
<h1>Attribute</h1>
<ul>
<li>Strength: <strong>7</strong></li>
<li>Dexterity: <strong>10</strong></li>
<li>Constitution: <strong>11</strong></li>
<li>Intelligence: <strong>13</strong></li>
<li>Wisdom: <strong>13</strong></li>
</ul>
</div>
<p><!-- END:INFOBOX 1 --> <!-- START:CONENTBOX 2 --></p>
<div>
<div>
<div>
<h1>Specifics</h1>
<p>Their closeness with nature enables the Druids to use their powers  according to their own wishes. Through them an additional resource has  entered into Runes of Magic: Nature’s Power. Through special skills  Druids build up more and more of Nature’s Power and can release it at a  given time in especially powerful spells.</p>
<p>However it is their diversity which makes Druids so special. They  are powerful healers, who support the group’s priests with rapid healing  spells. This becomes important in emergency situations in particular,  making them highly welcome group members. The group doesn’t profit only  from their exceptional healing powers, but also from their ability to  effect considerable damage over a long period. They represent true  all-rounders in Taborea.</p>
<p>But what makes them really unique is the ability to control  opponents. They are able to win over an enemy’s loyalty for a short  period and have them fight on their own side. This is an enormously  useful spell and not only when players are on their own.</p>
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		<title>Runes of Magic Combat Strategy &amp; Tactics</title>
		<link>http://www.evonymasters.com/2010/08/ruins-of-magic-combat-strategy-tactics/</link>
		<comments>http://www.evonymasters.com/2010/08/ruins-of-magic-combat-strategy-tactics/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 02:15:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[Runes of Magic Combat]]></category>
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		<description><![CDATA[Fighting: A matter of life and death The combat system relies equally on the advancement of fighting skills and equipment. The quality of weapons and armor has an effect on attack and defense, but the proper use of a character’s skill set is equally important. For normal attacks, it is important to master skills for [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Fighting: A matter of life and death</strong></p>
<p>The combat system relies equally on the advancement of fighting skills and equipment. The quality of weapons and armor has an effect on attack and defense, but the proper use of a character’s skill set is equally important.<br />
For normal attacks, it is important to master skills for weapons — such as two-handed swords, bows or staffs — because skills are directly responsible for the accuracy of a weapon.</p>
<p>Using a weapon inflicts primarily physical damage to your enemies, and spells of mages and priests deal magical damage. Mages have control over fire and wind, and priests can call on Narfas, the god of springwater, to give them control over water.<br />
<strong> </strong></p>
<p><strong>Skills</strong></p>
<p>The core of the combat system consists of the many different attacking skills, which give each character class its own distinctive strength. Combat is not just beating down an opponent’s vitality with brute force; it’s also fine-tuning skills and being observant and clever. Roots or chains of light can be used to buy time or retreat from a hopeless fight, bleeding wounds are painful and can be a dangerous problem or a useful weapon, and items that blind, stun or poison enemies exist because of sinister crafters.</p>
<p>Many fighting skills depend on other skills and demand constant attention and quick reaction. Warriors can use opening attacks to position their enemies so that special follow-up attacks are possible, but they need to be able to quickly identify which attack they should use. Knights can place Glowing Seals, which have various effects that depend on the follow-up skill used. And mages can protect themselves by using Electrostatic Charges before hurling those same charges to attack their enemies.</p>
<p>Masters of elements also should watch out for any resistance an enemy may have against magic. A spotted weakness can be used to turn a fight around very quickly.</p>
<p><strong>Combos</strong></p>
<p>It is important to keep an eye on the interaction of elements. Every attack is assigned to a hidden element, and certain combinations of elements have magical effects. They are quite inconspicuous for short combinations, but longer combos are more spectacular. The mixture of elements on an enemy target is essential, and groups of adventurers can work together to generate more damage and special effects, ranging from fear to fields of flames. But first, you must discover which combinations have which, if any, effects.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DkS2L_Z9b4c?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/DkS2L_Z9b4c?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Building a group</strong></p>
<p>With the selection of primary and secondary classes, the specialization in certain skills determines the role of a character in group combat. A solo player will use a wide range of melee attacks, ranged attacks and healing skills, but groups work best with strict task-sharing.</p>
<p>In a well-built group, close-combat fighters — such as warriors and knights — should be in the front to stop enemies from breaking through to the mages and priests, who are likely to be vulnerable to physical attacks. The frontline should distract enemies with attacks and skills and deal as much damage as possible with swords and axes. The ranged combatants — such as mages and, sometimes, scouts — should do damage with volleys of arrows and fire from the second line of defense. Scouts can help in the front line if the need be. Priests can join in combat, but mostly, they should be busy healing the frontline fighters and keeping them alive. Rogues are mostly on the move. Rogues can deal a lot of damage but must stay alert to evade incoming attacks; in this position, you don’t have a chance to make the same mistake twice.<br />
<strong></strong></p>
<p><strong>Tactics</strong></p>
<p>A proven method for defeating a group of strong enemies is to lure strong single fighters out of that group with well-directed taunts or ranged attacks. If the main push is then stopped by the front line of a well-organized group, it usually doesn’t take long for the group’s enemies to meet their demise.</p>
<p>Combat groups can repeat this again and again, but it’s not always easy to separate leaders from the guards. In this case, the best tactic is to keep the most dangerous enemy busy until his guards die. Character classes such as knight or scout are best-suited for this task, because they can keep an enemy in place and delay a fight by distracting their opponents with one or two well-directed attacks. The game of attack, root and retreat has to be kept up long enough for the main group to get its hands free to finish the fight.<br />
The fruits of victory</p>
<p>Defeating dangerous monsters means experience and fame for the victors, but it also may mean interesting loot, such as bear skin and other hunting trophies, rune stones, tools, clothing, and weapons and armor — which in some cases may have special properties. Furthermore, from time to time, glowing magical spheres will emerge from fallen enemies. The spheres grant the adventurer various special powers for certain periods of time.</p>
<p><strong>Death</strong></p>
<p>When an adventurer loses a battle and dies, Ayvenas summons him to his realm. After a short time, the recently deceased reappears alive and well at one of the holy stone circles. They can never remember the voyage through the realm of the dead, and they are generally quite dizzy and weak and so should rest a while. It is a good idea to use this recovery time to check armor and weapons and visit the local blacksmith for repairs.</p>
<p>Priests familiar with the Ritual of Resurrection can help shorten the voyage through the realm of Ayvenas and can alleviate the effects of death. For groups exploring ancient catacombs deep underground, it is very important to have a Priest with this skill so that dead adventurers can be resurrected on location.</p>
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		<title>Mythopolis Strategy Guide &#8211; How to Play Mythopolis</title>
		<link>http://www.evonymasters.com/2010/08/mythopolis-strategy-guide-how-to-play-mythopolis/</link>
		<comments>http://www.evonymasters.com/2010/08/mythopolis-strategy-guide-how-to-play-mythopolis/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 02:07:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mythopolis]]></category>
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		<description><![CDATA[Resister If you have account of Facebook, Twitter or MySpace, you can login in our game directly with these accounts by accessing our website, clicking and entering your account. Don’t worry, if you don’t have account of Facebook, Twitter or MySpace, You can still play the game by accessing the http://myth.koramgame.com/ and http://www.koramgame.com/. Clicking to [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-small;"><span style="font-family: Tahoma;"><span style="color: #000000;"><strong>Resister</strong></span></span><span></span></span></p>
<p><span style="font-size: x-small;"><span><span style="color: #000000;">If you have account of Facebook, Twitter or MySpace, you can login in our game directly with these accounts by accessing our website, clicking <img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs301.snc4/40384_125635034148848_100001070567826_131454_2721553_n.jpg" border="0" alt="" width="122" height="46" /> and entering your account. </span></span><br />
</span><span><span style="color: #000000;"><br />
</span></span><br />
<span><span style="color: #000000;"><span style="font-size: x-small;">Don’t worry, if you don’t have account of Facebook, Twitter or MySpace, You can still play the game by accessing the </span><a href="http://myth.koramgame.com/" target="_blank"><span style="font-size: x-small;">http://myth.koramgame.com/</span></a><span style="font-size: x-small;"> and </span><a href="http://www.koramgame.com/" target="_blank"><span style="font-size: x-small;">http://www.koramgame.com/</span></a><span style="font-size: x-small;">.  Clicking to register, within less than half minute, you can own a free  account of Mythopolis that you can use to start your great journey.</p>
<p><strong>Create a character</strong><br />
You can create your character as soon as you enter the game. The  game provides three great countries that witnessing the glories in the  long process of Greece history: Athens, Troy and Sparta. You can select  one of them as your origin. As each country has its distinguishing  features and advantages, so don’t hurry up to select. Let’s com to  understand</p>
<p>1. Athens<br />
a. You can build 2 City’s constructions and 1 Fields’ construction at the same time. ( Or 2 Fields’ </span></span></span><br />
<span style="font-size: x-small;"><span><span style="color: #000000;"> constructions and 1 City’ constriction )<br />
b. The persuasion effect of Athenian Diplomats is 25%( The other two is 20% )<br />
c. After researching Transport Cavalry, the caravan speed is upgraded to 14. d. </span></span><span><span style="color: #000000;">Athenian troops are </span></span><br />
</span><span><span style="font-size: x-small;"><span style="color: #000000;"> very powerful, but expensive to train.<br />
e. Athenian walls are more effective at preventing attack, but are more easily destroyed.</p>
<p>2. Troy<br />
a. Troy&#8217;s Silo capacity is twice that of Athens and Sparta.<br />
b. The troops of Troy emphasizes defense and fight back.<br />
c. The mobility of troops is strong. Soldiers in Troy are perfect collaborators. It’s so lucky to own </span></span></span><span><span style="font-size: x-small;"><span style="color: #000000;">Alliance Members of Troy.<br />
d. After researching Transport Boat, the transporting capacity of is upgraded to 750.<br />
e. The mighty walls of Troy are the most balanced between attack prevention and defense.</p>
<p>3. Sparta<br />
a. Sparta can penetrate Silos more quickly when attacking enemies’ cities.<br />
b. The cost of troops is low. Spartans fit for Sustaining the war by means of war and make excellent </span></span></span><span><span style="font-size: x-small;"><span style="color: #000000;">scouts and are highly efficient at plundering their enemy&#8217;s resources.<br />
c. After researching Transport Carriage, the transporting capacity of is upgraded to 600 and the </span></span></span><span><span style="color: #000000;"><span style="font-size: x-small;">caravan speed is upgraded to 12.<br />
d. Sparta&#8217;s walls aren&#8217;t as effective at attack prevention, but are hardest to take down.</p>
<p>You must have your own ideas of how to select your origins. Begin to create your characters.</p>
<p>Step 1: Choose an Origin<br />
<span style="color: #000000;">Click the icon in the red box and select one as your origin .</span><br />
<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs281.snc4/40384_125635037482181_100001070567826_131455_5212046_n.jpg" border="0" alt="" width="412" height="90" /></p>
<p>Step 2: Choose a Zodiac<br />
The twelve Zodiacs represent twelve different areas in Asia Minor  Peninsula. Select one as the starting point of your great cause.<br />
<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs301.snc4/40384_125635040815514_100001070567826_131456_5489777_n.jpg" border="0" alt="" width="308" height="220" /></p>
<p>Step 3: Choose an Avatar<br />
Selection box appears after clicking the center of the Avatar. Select your favorite one and click  OK.<br />
<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs141.ash2/40384_125635047482180_100001070567826_131457_2697077_n.jpg" border="0" alt="" width="296" height="211" /></p>
<p>Step 4: Enter Username<br />
Enter your favorite username in the red box<span style="font-family: 宋体;">．</span></span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-size: x-small;"><br />
<span style="font-family: 宋体;"><img src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs141.ash2/40384_125635054148846_100001070567826_131459_927958_n.jpg" border="0" alt="" width="158" height="137" /></span></p>
<p>Step 5: Finish Creating<br />
Click Start to finish creating after confirming the information. Keep in  mind that once the character has been created, all information  including Avatar and Username cannot be changed. So choose cautiously. </span></span></span></p>
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		<title>EvonyMasters is Expanding</title>
		<link>http://www.evonymasters.com/2010/08/evonymasters-is-expanding/</link>
		<comments>http://www.evonymasters.com/2010/08/evonymasters-is-expanding/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 02:34:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[EvonyMasters is expanding to include a plethora of new gaming material for MMORPG games.   Our first update is going to begin today and run until we finish our first 20 games, essentially making EvonyMasters 20 times larger than it currently is.  Below you can find a selection of games that will be included in our [...]]]></description>
			<content:encoded><![CDATA[<p>EvonyMasters is expanding to include a plethora of new gaming material for MMORPG games.   Our first update is going to begin today and run until we finish our first 20 games, essentially making EvonyMasters 20 times larger than it currently is.  Below you can find a selection of games that will be included in our massive update.<br />
<strong>Guild                               Wars </strong></span><span style="font-family: Verdana; font-size: x-small;"><strong><br />
</strong>Excellent<strong> </strong>MMORPG that can be bought in                               stores, but does not have any monthly fees.<strong> </strong>Will                               likely be a leader of the Free MMORPG<strong> </strong> (no                               subscription fees) genre for years to come.</p>
<p><strong>RuneScape<br />
</strong>Most players either love it or hate it. Continues                               to gain popularity with MMORPGers on a budget                               despite having its share of critics. RuneScape has                               improved its graphics considerably with the high                               detail (HD) version. </p>
<p><strong>Dungeons &amp; Dragons Online<br />
</strong>Former pay-to-play game that now has a free version. This new  			version is so popular that the game had a hard time keeping up with  			all the players when it first launched. </p>
<p><strong>Perfect                               World<br />
</strong>Boasts a giant game world and less grinding                               due to the huge number of quests. </p>
<p><strong>Free Realms<br />
</strong>Casual MMO that has set the industry on fire in a short time. Free Realms has a little bit of everything. Players can play a trading card game, explore, mine, race cars, play minigames, and cook.</p>
<p><strong>Sword  of the New World<br />
</strong>One of the most innovative MMOs in years.                               Players can control 3 characters at once and all                               the characters of a player are a family. In                               addition, sports some of the best looking graphics                               in the genre.</p>
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